Changing a palette affects the three different layers of a texture. These three layers are: Background, Foreground, and Minor Foreground.
| Palette Value | Description | 
|---|---|
| 0 | Default. Access Switch/Card = blue. | 
| 1 | All layers become blue. The usual choice to designate certain sprites as Multiplayer-only or DukeMatch-only. | 
| 2 | All layers become red. | 
| 3 | Null. Assault Troopers will appear as default blue colour. The usual choice to neutralize parallaxed space textures. | 
| 4 | All layers become solid black. Defines a mirror as indestructible in EDuke32. | 
| 5 | All red colours become brown. | 
| 6 | All layers become night vision green. | 
| 7 | All layers become yellowish-bronze. | 
| 8 | All layers become light green. | 
| 9 | Null. Assault Troopers will appear as default blue colour. Default colour of player 1 in Multiplayer modes. | 
| 10 | Foreground becomes red. Default colour of player 2 in Multiplayer modes. | 
| 11 | Foreground becomes light green. Default colour of player 3 in Multiplayer modes. | 
| 12 | Foreground becomes light gray. Default colour of player 4 in Multiplayer modes. | 
| 13 | Foreground becomes dark gray. Default colour of player 5 in Multiplayer modes. | 
| 14 | Foreground becomes dark green. Default colour of player 6 in Multiplayer modes. The usual choice for secret-level Nuke Buttons. | 
| 15 | Foreground becomes light brown. Default colour of player 7 in Multiplayer modes. | 
| 16 | Foreground becomes dark blue. Default colour of player 8 in Multiplayer modes. | 
| 17 | Foreground becomes green, Minor Foreground and Background become blue. | 
| 18 | Foreground becomes light gray (same as 12). | 
| 19 | Foreground becomes gray, Minor Foreground and Background become red. | 
| 20 | Foreground becomes gray, Minor Foreground and Background become blue. | 
| 21 | Foreground becomes red. Access Switch/Card = red. Assault Trooper becomes Assault Captain (with teleporter/cloaking device). The usual choice to turn Bosses (or Respawned Bosses) into Mini-Bosses (only the Battlelord is usefully compatible with this feature). | 
| 22 | Foreground becomes light green (same as 11). | 
| 23 | Foreground becomes yellow. Access Switch/Card = yellow. | 
| 24 | Apparently swaps gray/white with red. Some objects look bloody, others just look red. | 
| 25 | Minor Foreground becomes red. | 
| 26* | Visibility fog becomes white in Mapster32. | 
| 27* | Visibility fog becomes red in Mapster32. | 
| 28* | Visibility fog becomes green in Mapster32. | 
| 29* | Visibility fog becomes blue in Mapster32. | 
* In Build, 26+ are invalid values. They are rainbowish and appear solid black from a distance.
							
