| Variables |
| Command |
Effect |
| cl_angleinterpolation |
enable/disable angle interpolation |
| cl_autoaim |
enable/disable weapon autoaim |
| cl_automsg |
enable/disable automatically sending messages to all players |
| cl_autovote |
enable/disable automatic voting |
| cl_democams |
enable/disable demo playback cameras |
| cl_idplayers |
enable/disable name display when aiming at opponents |
| cl_obituaries |
enable/disable Multiplayer death messages |
| cl_showcoords |
show your position in the game world |
| cl_viewbob |
enable/disable player head bobbing |
| cl_weaponsway |
enable/disable player weapon swaying |
| cl_weaponswitch |
enable/disable auto weapon switching |
| crosshair |
enable/disable crosshair |
| hud_althud |
enable/disable alternate mini-hud |
| hud_flashing |
enable/disable althud flashing |
| hud_glowingquotes |
enable/disable "glowing" quote text |
| hud_messagetime |
length of time to display Multiplayer chat messages |
| hud_numberpal |
pal for alt hud numbers |
| hud_numbertile |
first tile in alt hud number set |
| hud_shadows |
enable/disable althud shadows |
| hud_showmapname |
enable/disable map name display on load |
| hud_stats |
enable/disable level statistics display |
| hud_textscale |
sets Multiplayer chat message size |
| in_mousebias |
emulates the original mouse code's weighting of input
towards whichever axis is moving the most at any given time |
| in_mousedeadzone |
amount of mouse movement to filter out |
| in_mousesmoothing |
enable/disable mouse input smoothing |
| osdhightile |
enable/disable hires art replacements for console text |
| r_anamorphic |
enable/disable widescreen mode |
| r_drawweapon |
enable/disable weapon drawing |
| r_precache |
enable/disable the pre-level caching routine |
| r_projectionhack |
enable/disable projection hack |
| r_shadows |
enable/disable sprite and model shadows |
| r_showfps |
show the frame rate counter |
| snd_ambience |
toggles ambient sounds |
| snd_duketalk |
toggles Duke's speech |
| snd_fxvolume |
volume of sound effects |
| snd_mixrate |
sound mixing rate |
| snd_musvolume |
volume of midi music |
| snd_numbits |
sound bits |
| snd_numchannels |
the number of sound channels |
| snd_numvoices |
the number of concurrent sounds |
| snd_reversestereo |
reverses the stereo channels |
| astub.c |
| Command |
Effect |
| addpath <path> |
adds path to game filesystem |
| corruptcheck now |
prints out a list of all map corruptions, along with numbers used to refer to them and a short description |
| corruptcheck tryfix [num] |
attempts to repair the corruption [num] if given, or all of them otherwise |
| echo [text] |
echoes text to the console |
| editorgridextent |
sets the size of the 2D mode editing grid |
| fileinfo <file> |
gets a file's information |
| gamma <value> |
changes brightness |
| initgroupfile <path> |
adds a grp file into the game filesystem |
| noclip |
toggles clipping mode |
| pk_quickmapcycling |
allows cycling of maps with (Shift+)Ctrl+X |
| pk_turnaccel |
sets turning acceleration |
| pk_turndecel |
sets turning deceleration |
| pk_uedaccel |
sets UnrealEd movement speed factor (0-5, exponentially) |
| quit |
exits the game immediately |
| testplay_addparam <string> |
sets additional parameters for test playing |
| sensitivity <value> |
changes the mouse sensitivity |
| showheightindicators <value> |
toggles height indicators in 2D mode |
| osd.c |
| Command |
Effect |
| alias |
creates an alias for calling multiple commands |
| clear |
clears the console text buffer |
| exec <scriptfile> |
executes a script |
| help |
displays help for the specified cvar or command |
| history |
displays the console command history |
| listsymbols |
lists all the recognized symbols |
| logcutoff |
sets the maximal line count of the log file |
| osdeditpal |
sets the palette of the OSD input text |
| osdeditshade |
sets the shade of the OSD input text |
| osdpromptpal |
sets the palette of the OSD prompt |
| osdpromptshade |
sets the shade of the OSD prompt |
| osdrows |
sets the number of visible lines of the OSD |
| osdtextmode |
set OSD text mode (0: graphical, 1: fast) |
| osdtextpal |
sets the palette of the OSD text |
| osdtextshade |
sets the shade of the OSD text |
| unalias |
removes an alias created with "alias" |
| osdcmds.c |
| Command |
Effect |
| addlogvar <gamevar> |
prints the value of a gamevar |
| addpath <path> |
adds path to game filesystem |
| bind |
executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys |
| changelevel <level> |
warps to the given level |
| changelevel <volume> <level> |
warps to the given episode and level |
| cmenu <#> |
jumps to menu |
| crosshaircolor |
changes crosshair color |
| crosshairscale |
changes the crosshair scale |
| echo [text] |
echoes text to the console |
| exit |
exits the game immediately |
| fileinfo <file> |
gets a file's information |
| give <item> |
gives requested item (all, health, weapons, ammo, armor, keys or inventory) |
| god |
toggles god mode |
| hud_scale |
changes the hud scale |
| hud_weaponscale |
changes the weapon scale |
| in_joystick |
enables input from the joystick if it is present |
| in_mouse |
enables input from the mouse if it is present |
| initgroupfile <path> |
adds a grp file into the game filesystem |
| map <mapfile> |
loads the given user map |
| name |
change your Multiplayer nickname |
| noclip |
toggles clipping mode |
| quickload |
performs a quick load |
| quicksave |
performs a quick save |
| quit |
exits the game immediately |
| r_ambientlight |
sets the global map light level |
| r_maxfps |
sets a framerate cap |
| rate |
sets the Multiplayer packet send rate, in packets/sec |
| restartsound |
reinitializes the sound system |
| restartvid |
reinitializes the video mode |
| screenshot |
takes a screenshot |
| sensitivity <value> |
changes the mouse sensitivity |
| setactorvar <actor#> <gamevar> <value> |
sets the value of <actor#>'s <gamevar> to <value> |
| setvar <gamevar> <value> |
sets the value of a gamevar |
| setvarvar <gamevar1> <gamevar2> |
sets the value of <gamevar1> to <gamevar2> |
| spawn <picnum> [palnum] [cstat] [ang] [x y z] |
spawns a sprite with the given properties |
| unbind <key> |
unbinds a key |
| unbindall |
unbinds all keys |
| vid_brightness <gamma> |
adjusts gamma ramp |
| vid_contrast <gamma> |
adjusts gamma ramp |
| vid_gamma <gamma> |
adjusts gamma ramp |
| vidmode <xdim> <ydim> <bpp> <fullscreen> |
immediately change the video mode |
| polymost.c |
| Command |
Effect |
| r_animsmoothing |
enable/disable model animation smoothing |
| r_curpeel |
allows to display one depth layer at a time (for development purposes) |
| r_depthpeeling |
enable/disable order-independent transparency |
| r_detailmapping |
enable/disable detail mapping |
| r_downsize |
controls downsizing factor for hires textures |
| r_fullbrights |
enable/disable fullbright textures |
| r_glowmapping |
enable/disable glow mapping |
| r_hightile |
enable/disable hightile texture rendering in >8-bit mode |
| r_modelocclusionchecking |
enable/disable hack to cull "obstructed" models |
| r_models |
enable/disable model rendering in >8-bit mode |
| r_multisample |
sets the number of samples used for antialiasing (0 = OFF) |
| r_nvmultisamplehint |
enable/disable Nvidia multisampling hinting |
| r_parallaxskyclamping |
enable/disable parallaxed floor/ceiling sky texture clamping |
| r_parallaxskypanning |
enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky |
| r_peelscount |
sets the number of depth layers for depth peeling |
| r_polygonmode |
debugging feature |
| r_redbluemode |
enable/disable experimental OpenGL red-blue glasses mode |
| r_shadescale |
multiplier for lighting |
| r_swapinterval |
sets the GL swap interval (VSync) |
| r_texcache |
enable/disable OpenGL compressed texture cache |
| r_texcachecompression |
enable/disable compression of files in the OpenGL compressed texture cache |
| r_texcompr |
enable/disable OpenGL texture compression |
| r_textureanisotropy |
changes the OpenGL texture anisotropy setting |
| r_texturemaxsize |
changes the maximum OpenGL texture size limit |
| r_texturemiplevel |
changes the highest OpenGL mipmap level used |
| r_texturemode |
changes the texture filtering settings |
| r_vbocount |
sets the number of Vertex Buffer Objects to use when drawing models |
| r_vbos |
enable/disable using Vertex Buffer Objects when drawing models |
| r_vertexarrays |
enable/disable using vertex arrays when drawing models |
| polymer.c |
| Command |
Effect |
| r_pr_lighting |
enable/disable dynamic lights |
| r_pr_normalmapping |
enable/disable virtual displacement mapping |
| r_pr_specularmapping |
enable/disable specular mapping |
| r_pr_shadows |
enable/disable dynamic shadows |
| r_pr_shadowcount |
maximal amount of shadow emitting lights on screen |
| r_pr_shadowdetail |
sets the shadow map resolution |
| r_pr_maxlightpasses |
the maximal amount of lights a single object can by affected by |
| r_pr_maxlightpriority |
lowering this value removes less meaningful lights from the scene |
| r_pr_fov |
sets the field of vision in build angle |
| r_pr_billboardingmode |
face sprite display method (0: classic mode, 1: polymost mode) |
| r_pr_verbosity |
verbosity level of the polymer renderer |
| r_pr_wireframe |
toggles wireframe mode |
| r_pr_vbos |
contols Vertex Buffer Object usage (0: no VBOs, 1: VBOs for map data, 2: VBOs for model data) |
| r_pr_gpusmoothing |
toggles model animation interpolation |
| r_pr_overrideparallax |
overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens |
| r_pr_parallaxscale |
overriden parallax mapping offset scale |
| r_pr_parallaxbias |
overriden parallax mapping offset bias |
| r_pr_overridespecular |
overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens |
| r_pr_specularpower |
overriden specular material power |
| r_pr_specularfactor |
overriden specular material factor |
| r_pr_overridemodelscale |
used for fine tuning model scales |