Navigate InfoSuite
Hosted At
Link to DNR

Link to Duke4
Advanced FX - Sprites - Mode-Specific Sprites

Mode-Specific Sprites

These sprites will only appear in certain modes or difficulty settings. You can also control the start points of other players in a DukeMatch or Co-Operative game.



DukeMatch/Co-Operative Start Positions


Place at least 7 APLAYER (#1405) sprites to indicate DukeMatch start positions. Place 7 APLAYER sprites tagged [0,1] to indicate Co-Operative start positions (usually near the beginning of the level). The maximum amount in either case is 15, although placing more than 7 Co-Operative start points is useless. In both cases, the default start position (set with Scroll Lock in 2D mode) accounts for the remaining start position (which is affected by the set height and angle). The other start positions are affected by the APLAYER sprite's height and angle.

The initial spawning order is determined by sprite numbers, with higher numbers appearing earlier in the sequence. This means that the initial spawning order will be the exact reversal of the order in which the sprites were placed. In a DukeMatch game, each player initially begins in the start position relative to their player number, but immediately afterwards the start positions are randomized. In a Co-Operative game, each player's start position is permanently set relative to their player number.




DukeMatch/Co-Operative Sprites

These sprites will only appear in a DukeMatch/Co-Operative game. This is only compatible with certain sprites. Check the "References - Compatibility Listings" section for the complete lists.


Give the desired sprite a palette value of anything greater than 0 (3D Realms always used a value of 1). This will cause it to appear only in a Multiplayer game. A few good uses for this are: Cracks, weapons, ammo, health, etc. Switches with a palette value greater than 0 will only appear in DukeMatch games.




Skill Level Sprites

These sprites will only appear in specific skill levels. This is only compatible with certain sprites (enemies, health, weapons, inventory, active tripbombs, etc). Check the "References - Compatibility Listings" section for the complete list.


The sprite's Lo-Tag determines the difficulty settings in which it will be available:

[0/1] = Appears in all skill levels.
[2] = Appears in skill levels 2 and above.
[3] = Appears in skill levels 3 and above.
[4] = Appears in skill level 4 only.


Return to top