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Advanced FX - Doors - D6 : Locked Door

Locked Door

This type of door must be unlocked before it can be operated.



Locked Door with Access Card


Construct any type of door so it functions in the game. Place an L[0,Channel] in the door sector. Then place an Access Switch (#130 or #170) tagged [ActivationSound,Channel], and an Access Card (#60) somewhere in the map. A value of 212 is the standard choice for ActivationSound. You can change the colours of the Access Switch and Card by adjusting their palettes: [0] = blue, [21] = red, or [23] = yellow.




Locked Door with Switch


Construct any type of door so it functions in the game. Place an L[0,Channel] in the door sector. Then place a Switch somewhere in the map and tag it [ActivationSound,Channel]. If you don't specify a value for ActivationSound, a preset sound will be used.




Locked Doors with Touchplates


Construct any type of door so it functions in the game. Place an L[0,Channel] in the door sector. Then place a T[NumberOfActivations,Channel] in your Touchplate sector. NumberOfActivations is the number of times the door will unlock/lock when you step on the Touchplate (0 being infinite). If you choose to use NumberOfActivations, make sure the player doesn't end up permanently locked out.


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