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References - Sound List

Sound List

This is a complete listing of the sound information in Duke Nukem 3D: Atomic Edition. My sources were the sound and CON files included with the game. The "multiple block" sampling rate information came from an old (but excellent) list by Shane King. There were a few discrepancies between his multi listing and mine (probably due to his list being from v1.3d). The majority of the custom sound information was obtained through testing, although some of the more basic points are listed directly in the CON files.



Custom Sound Effects and Music

  • The game will only accept sound effect files that are in VOC or WAV format, and music files that are in MID format. EDuke32 also supports the OGG (Ogg Vorbis) format for sound effects and music.
  • You can either change the filenames listed in USER.CON to match your custom files, or you can rename your custom files to match the filenames listed in USER.CON.
  • The default music file associated with user maps is DETHTOLL.MID. EDuke32 can alternatively use DETHTOLL.OGG, and is also designed to load a music file with the same name as a loaded user map. The only exception is if the user map has the same name as an official map in the E#L# format, in which case (unlike the original game) EDuke32 considers it to be an official map and plays the music file defined for that map in USER.CON.
  • Place the custom files in the game's root directory. Files within the game's root directory have precedence over files of the same name within DUKE3D.GRP (and case-sensitivity does not apply, although this may differ in alternative operating systems). It also seems that OGG files are predominant over MID files of the same name if both are present in the game's root directory.
  • The maximum number of sound effect definitions allowed in DEFS.CON is 450 (0-449) in the original game, and 2560 (0-2559) in EDuke32.
  • There are size, bit depth, and sampling rate limits for sound file compatibility, detailed below:
  • Duke3D

    MID - Max Filesize: 72,000 bytes as per USER.CON (does not use cache).
    VOC/WAV - Max Filesize: undefined (limited to cache size, which is shared by all loaded sound effects/tiles*).

    Compatible With:

    VOC 16-bit signed Mono
    VOC 8-bit unsigned Mono
    WAV 16-bit signed PCM Mono
    WAV 8-bit unsigned PCM Mono

    EDuke32

    MID - Max Filesize: undefined (does not use cache; virtually unlimited).
    OGG (music) - Max Filesize: undefined (does not use cache; virtually unlimited).
    OGG (sound effect)/VOC/WAV - Max Filesize: undefined (limited to cache size, which is shared by all loaded sound effects/tiles*).

    Compatible With:

    VOC 16-bit signed Mono/Stereo
    VOC 8-bit unsigned Mono/Stereo
    WAV 16-bit signed PCM Mono/Stereo
    WAV 8-bit unsigned PCM Mono/Stereo
    OGG (N/A, lossy format) Mono/Stereo

    Sampling Rate: VOC/WAV/OGG files are able to play anything your sound card can handle up to a maximum of 65,535 Hz (a 16-bit value). Going beyond this value usually causes the sounds/music to become horrendously pitch-shifted or not play at all. Presumably, this is caused by a memory buffer overflow error forcing the 16-bit sample rate value to "eat" into a nearby pitch-range value or somesuch, scrambling it into a nonsense value which in turn causes this behaviour. Using standard sampling rates such as those used in the original sound files, or 11,025 Hz, 22,050 Hz, 44,100 Hz, and so forth is encouraged.

    Important Note 1: If using WAV/OGG sound effect files, you must replace the instances of ".VOC" in USER.CON with the correct file extension for those files (this step is easy to forget). Also note that if a WAV/OGG sound effect file is not found in the game's root directory, the game will search for it in DUKE3D.GRP and will not be able to find it. The game will not know on its own to revert to the default VOC file, so no sound will play at all.

    Important Note 2: If you are converting from another audio source to a WAV file, make sure the audio program doing the conversion is not writing any form of tag information to the WAV file. A WAV file with tag metadata is not compatible and will refuse to play in the game. If the WAV file still refuses to play, and you are absolutely certain it contains no tag metadata, try re-encoding it with a different audio program.

    Important Note 3: The original game will notify the player when a defined sound file does not exist, by displaying the message "sound <sound filename>[#<sound number>] not found." upon attempting to play a nonexistent sound file. This feature has been disabled in-game in EDuke32, and is instead reported in the eduke32.log file. EDuke32 will also report sounds which are not properly defined in the code if the game attempts to play them.

    * EDuke32 is capable of handling much larger sound files than the original game. This is likely due to its larger cache size, which is 24.0 MB by default (and customizable via the program parameters). During my testing, I found that 10.0 MB is pushing it with the original game, but EDuke32 could handle almost the full cache size!




Bitfield Technical Information


BITFIELD VALUE
Bit Value Description
0 1 Repeat (Loop). The looped sound can be terminated by pausing and then returning to the game.
1 2 Ambient Compatible.
2 4 Sound emits from the player (primarily Duke's voice).
3 8 Parental Lock (will not play unless Adult Mode is enabled).
4 16 Random-Ambient Compatible. Globally heard within the sector (sndist = 0).
7 128 Not certain on this one yet. Only the DukeTag announcer sounds have it. The logical conclusion would be that it is used to define a global network-synced sound for Multiplayer games.

Flag values are added together to apply multiple attributes.


Sound Effect List

The columns are rather self-explanatory. The sound number is used as a tag value in the map editor, to specify the corresponding sound to be used during gameplay. The definition name is binded to the sound number in DEFS.CON, and is used to reference the sound in the game code. The sound filename is binded to the definition name in USER.CON, establishing the connection between the code and the actual sound file to be played. Some of the sounds in the following list were not used or are not heard in the game.

The columns on the right half of the table are technical parameters. The first 2 values define a pitch shift range, and can be negative or positive. The sound will choose a random value within this range each time it plays (unless the values are not a 'range', in which case it will remain statically on the given value). The priority value determines which sound should have priority when multiple sounds are playing at once. The priority range is 0-255, higher numbers having higher priority. The bitfield value determines the usage of the sound within the game, as described in the table above. The volume adjustment value can be positive or negative, to increase or decrease the volume respectively. A sound file with multiple blocks (and hence no consistent sampling rate) is listed as "multi". Note that all ambient sounds loop, but certain ones are also set to loop if they are used as a non-ambient sound.



Sound Number Definition Name Sound Filename (.VOC) Description Random Pitch Variation Range (Minimum) Random Pitch Variation Range (Maximum) Priority Bitfield Value Volume Adjustment Sample Rate (Hz)
0 KICK_HIT KICKHIT Duke kicking an object. 0 0 4 0 0 5,988
1 PISTOL_RICOCHET RICOCHET Pistol bullet ricochet. 0 0 0 0 4096 5,988
2 PISTOL_BODYHIT BULITHIT Laser shot hitting an object. 0 0 0 0 0 5,988
3 PISTOL_FIRE PISTOL Pistol being fired. -64 0 254 0 0 5,988
4 EJECT_CLIP CLIPOUT Ejecting pistol clip. 0 0 3 0 0 5,988
5 INSERT_CLIP CLIPIN Inserting pistol clip. 512 512 3 0 0 5,988
6 CHAINGUN_FIRE CHAINGUN Chaingun cannon (aka Ripper) being fired. -204 -204 254 0 512 10,989
7 RPG_SHOOT RPGFIRE RPG (Rocket Propelled Grenade) being fired. -32 0 4 0 0 5,988
8 POOLBALLHIT POOLBAL1 Pool balls clacking. 0 0 0 0 0 8,000
9 RPG_EXPLODE BOMBEXPL Explosion. -1024 1024 128 0 0 multi
10 CAT_FIRE CATFIRE Freezethrower being fired. 512 768 4 0 0 5,988
11 SHRINKER_FIRE SHRINKER Shrinker being fired. -512 0 5 0 0 8,000
12 ACTOR_SHRINKING SHRINK Object shrinking. 0 0 2 0 0 8,000
13 PIPEBOMB_BOUNCE PBOMBBNC Pipebomb clinking. 0 0 2 0 6144 5,988
14 PIPEBOMB_EXPLODE BOMBEXPL Explosion. -512 0 128 0 0 multi
15 LASERTRIP_ONWALL LSRBMBPT Placing a laser tripbomb. 0 0 3 0 0 5,988
16 LASERTRIP_ARMING LSRBMBWN Laser tripbomb whining beep when triggered. 0 0 3 0 0 5,988
17 LASERTRIP_EXPLODE BOMBEXPL Explosion. -512 0 4 0 0 multi
18 VENT_BUST VENTBUST Vent grate being smashed. -32 32 2 0 0 5,988
19 GLASS_BREAKING GLASS Glass being smashed. -412 0 3 0 8192 8,000
20 GLASS_HEAVYBREAK GLASHEVY Mirror being smashed. -412 0 3 0 8192 11,025
21 SHORT_CIRCUIT SHORTED Short circuit zap. 0 0 0 0 6500 8,000
22 ITEM_SPLASH SPLASH Dropping item in water (kerplunk). 0 0 2 0 0 multi
23 DUKE_BREATHING HLMINHAL "sound hlminhal.voc[#23] not found." 0 0 255 4 0 -
24 DUKE_EXHALING HLMEXHAL "sound hlmexhal.voc[#24] not found." 0 0 255 4 0 -
25 DUKE_GASP GASP Duke surfacing from water and gasping. 0 0 255 4 0 8,000
26 SLIM_RECOG SLIREC06 Protozoid Slimer spots the player. -256 256 3 0 0 11,025
27 // ENDSEQVOL3SND1 KICKHEAD "sound [#27] not defined!" (voided definition, kickhead.voc file does not exist beyond version 1.3d of the game) 0 0 254 0 0 -
28 DUKE_URINATE PISSING Duke urinating. 0 0 4 0 0 5,988
29 ENDSEQVOL3SND2 GMEOVR05 Duke: "Game Over!" 0 0 254 0 0 8,000
30 ENDSEQVOL3SND3 CHEER Crowd cheering. 0 0 254 0 0 11,025
31 - - "sound [#31] not defined!" - - - - - -
32 DUKE_PASSWIND - "sound [#32] not defined!" - - - - - -
33 DUKE_CRACK WAITIN03 Duke: (impatient) "What are you waitin' for? Christmas?" 0 0 255 4 0 8,000
34 SLIM_ATTACK SLIMAT Protozoid Slimer attacking. -256 256 3 0 0 11,025
35 SOMETHINGHITFORCE TELEPORT Object making contact with a forcefield. 0 0 2 0 8192 5,988
36 DUKE_DRINKING DRINK18 Duke drinking water. -128 128 2 4 0 11,025
37 DUKE_KILLED1 DAMN03 Duke: "Damn." 0 0 255 12 0 8,000
38 DUKE_GRUNT EXERT Duke grunting when being picked up by crane. 0 0 2 4 0 11,025
39 DUKE_HARTBEAT HARTBEAT Duke's heartbeat (on steroids). 0 0 0 0 0 5,988
40 DUKE_ONWATER WETFEET Duke wading through water. 0 0 4 0 0 11,025
41 DUKE_DEAD DMDEATH Duke yelling with low health. -64 64 255 4 0 8,000
42 DUKE_LAND LAND02 Duke landing on ground. 0 0 2 0 0 8,000
43 DUKE_WALKINDUCTS DUCTWLK Duke walking in ventilation ducts. -64 128 2 0 0 multi
44 DUKE_GLAD - "sound [#44] not defined!" - - - - - -
45 DUKE_YES YES "sound yes.voc[#45] not found." 0 0 255 4 0 -
46 DUKE_HEHE - "sound [#46] not defined!" - - - - - -
47 DUKE_SHUCKS - "sound [#47] not defined!" - - - - - -
48 DUKE_UNDERWATER SCUBA Duke underwater. 0 0 2 0 0 multi
49 DUKE_JETPACK_ON JETPAKON Jetpack turning on. 0 0 4 0 0 8,000
50 DUKE_JETPACK_IDLE JETPAKI Jetpack idling. 0 0 1 0 0 8,000
51 DUKE_JETPACK_OFF JETPAKOF Jetpack turning off. 0 0 2 0 0 8,000
52 LIZTROOP_GROWL - "sound [#52] not defined!" - - - - - -
53 LIZTROOP_TALK1 - "sound [#53] not defined!" - - - - - -
54 LIZTROOP_TALK2 - "sound [#54] not defined!" - - - - - -
55 LIZTROOP_TALK3 - "sound [#55] not defined!" - - - - - -
56 DUKETALKTOBOSS DUKNUK14 Duke: "I'm Duke Nukem, and I'm coming to get the rest of you alien bastards." 0 0 255 12 0 8,000
57 LIZCAPT_GROWL - "sound [#57] not defined!" - - - - - -
58 LIZCAPT_TALK1 - "sound [#58] not defined!" - - - - - -
59 LIZCAPT_TALK2 - "sound [#59] not defined!" - - - - - -
60 LIZCAPT_TALK3 - "sound [#60] not defined!" - - - - - -
61 LIZARD_BEG CHOKN12 Assault Trooper choking. 0 0 3 0 0 multi
62 LIZARD_PAIN - "sound [#62] not defined!" - - - - - -
63 LIZARD_DEATH - "sound [#63] not defined!" - - - - - -
64 LIZARD_SPIT LIZSPIT Enforcer spits and growls. 0 0 0 0 0 8,000
65 DRONE1_HISSRATTLE - "sound [#65] not defined!" - - - - - -
66 DRONE1_HISSSCREECH - "sound [#66] not defined!" - - - - - -
67 DUKE_TIP2 SHAKE2A Duke: "Shake it baby." 0 0 255 4 0 8,000
68 FLESH_BURNING FIRE09 Fire burning. -256 0 0 0 6100 multi
69 SQUISHED SQUISH Squishing sound. -128 0 3 0 0 8,000
70 TELEPORTER TELEPORT Teleporting/respawning. 0 0 0 0 0 5,988
71 ELEVATOR_ON GBELEV01 Elevator ascending/descending. 0 0 0 0 0 8,000
72 DUKE_KILLED3 THSUK13A Duke: "Ugh this sucks." 0 0 255 12 0 8,000
73 ELEVATOR_OFF GBELEV02 Elevator stops. 0 0 0 0 0 8,000
74 DOOR_OPERATE1 SLIDOOR Mechanical elevator door operation. -256 0 0 0 0 11,025
75 SUBWAY SUBWAY Subway vehicle moving. 0 0 0 0 0 multi
76 SWITCH_ON SWITCH Default Switch sound. 0 0 0 0 0 multi
77 FAN FAN "sound fan.voc[#77] not found." 0 0 0 0 0 -
78 DUKE_GETWEAPON3 GROOVY02 Duke: "Groovy!" 0 0 255 4 0 8,000
79 FLUSH_TOILET FLUSH Toilet flushing. 0 0 3 2 0 multi
80 HOVER_CRAFT HOVER "sound hover.voc[#80] not found." 0 0 0 0 0 -
81 EARTHQUAKE QUAKE Low rumble of seismic vibrations. 0 0 0 0 0 multi
82 INTRUDER_ALERT ALERT Energy fluctuation. 0 0 0 0 0 5,988
83 END_OF_LEVEL_WARN MONITOR Security viewscreen / combination toggle beep. 0 0 0 0 0 8,000
84 ENGINE_OPERATING ONBOARD Low oscillating hum of components operating. 0 0 0 2 0 multi
85 REACTOR_ON REACTOR Energy flow. 0 0 0 2 0 multi
86 COMPUTER_AMBIENCE COMPAMB Computer ambience (shrill, fast). 0 0 0 2 0 11,025
87 GEARS_GRINDING GEARGRND Gears grinding. 0 0 0 2 0 5,988
88 BUBBLE_AMBIENCE BUBBLAMB Bubbling liquid ambience. -256 0 0 2 0 multi
89 MACHINE_AMBIENCE MACHAMB Mechanical ambience. 0 0 0 2 0 11,025
90 SEWER_AMBIENCE DRIP3 Dripping. 0 0 0 0 0 11,025
91 WIND_AMBIENCE WIND54 Wind ambience. 0 0 0 2 0 multi
92 SOMETHING_DRIPPING DRIP3 Dripping. 0 0 0 0 9000 11,025
93 STEAM_HISSING STEAMHIS Steam hissing. 0 0 0 0 10240 8,000
94 THEATER_BREATH - "sound [#94] not defined!" - - - - - -
95 BAR_MUSIC BARMUSIC Bar/club music. 0 0 254 2 0 11,025
96 BOS1_ROAM BOS1RM Battlelord roaming (loud roar). 0 0 3 0 0 11,025
97 BOS1_RECOG BOS1RG Battlelord spots player (excited squeal). 0 0 5 0 0 8,000
98 BOS1_ATTACK1 CHAINGUN Battlelord fires chaingun. 0 0 3 0 0 10,989
99 BOS1_PAIN BOS1PN Battlelord in pain (weak roar). 0 0 3 0 0 8,000
100 BOS1_DYING BOS1DY Battlelord dying (death cry). 0 0 3 0 0 8,000
101 BOS2_ROAM B2ATK01 Cycloid Emperor roaming (nasal roar). 0 0 3 0 0 11,025
102 BOS2_RECOG B2REC03 Cycloid Emperor spots player (muffled roar). 0 0 3 0 0 11,025
103 BOS2_ATTACK B2ATK02 Cycloid Emperor attacking (excited roar). 0 0 3 0 0 11,025
104 BOS2_PAIN B2PAIN03 Cycloid Emperor in pain (weak roar). 0 0 3 0 0 11,025
105 BOS2_DYING B2DIE03 Cycloid Emperor dying (final roar of reprisal followed by collapse). 0 0 3 0 0 11,025
106 GETATOMICHEALTH TELEPORT Picking up atomic health. 2048 2048 255 0 0 5,988
107 DUKE_GETWEAPON2 GETSOM1A Duke: "Come get some." 0 0 255 4 0 8,000
108 BOS3_DYING B3DIE03G Overlord dying (weak roar). 0 0 3 0 0 11,025
109 SHOTGUN_FIRE SHOTGUN7 Shotgun being fired. 0 512 254 0 0 11,025
110 PRED_ROAM ROAM06 Assault Trooper/Captain roaming (vocal noises). 0 0 3 0 0 multi
111 PRED_RECOG PREDRG Assault Trooper/Captain spots player (excited vocal noise). 0 0 3 0 0 multi
112 PRED_ATTACK GBLASR01 Assault Trooper/Captain fires laser. 256 256 3 0 7680 8,000
113 PRED_PAIN PREDPN Assault Trooper/Captain in pain (weak roar). 200 500 3 0 0 8,000
114 PRED_DYING PREDDY Assault Trooper/Captain dying (death cry). 0 400 3 0 0 multi
115 CAPT_ROAM PREDRM Enforcer roaming (snort). 0 200 3 0 0 multi
116 CAPT_ATTACK CHAINGUN Enforcer fires chaingun. 0 0 3 0 -200 10,989
117 CAPT_RECOG PREDRG Enforcer spots player. -400 0 3 0 0 multi
118 CAPT_PAIN PREDPN Enforcer roaring in pain. -200 100 3 0 0 8,000
119 CAPT_DYING PREDDY Enforcer dying. -200 100 3 0 0 multi
120 PIG_ROAM ROAM29 Pig Cop roaming (snorting grunt/laugh). -200 400 3 0 0 multi
121 PIG_RECOG PIGRG Pig Cop spots player (snorting laugh). -200 400 3 0 0 8,000
122 PIG_ATTACK SHOTGUN7 Pig Cop fires shotgun. -256 256 4 0 0 11,025
123 PIG_PAIN PIGPN Pig Cop in pain (weak snort). 100 800 3 0 0 8,000
124 PIG_DYING PIGDY Pig Cop dying (death squeal). -800 100 3 0 0 8,000
125 RECO_ROAM JETPAKI Pig Cop RPV roaming (hovering sound). 0 0 3 0 0 8,000
126 RECO_RECOG PIGRG Pig Cop in RPV spots player (snorting laugh). 0 0 3 0 0 8,000
127 RECO_ATTACK GBLASR01 Pig Cop fires RPV laser. 256 256 3 0 7680 8,000
128 RECO_PAIN PIGPN Pig Cop in RPV in pain (weak snort). 0 0 3 0 0 8,000
129 RECO_DYING PIGDY Pig Cop in RPV dying (death squeal). 0 0 3 0 0 8,000
130 DRON_ROAM SNAKRM (no sound audible - blank file) 0 0 3 0 0 8,000
131 DRON_RECOG SNAKRG Sentry Drone spots player (robotic shriek). 0 0 3 0 0 11,025
132 DRON_ATTACK1 SNAKATA Sentry Drone attacks (robotic whine). 0 0 3 0 0 11,025
133 DRON_PAIN SNAKPN Sentry Drone in pain (robotic weak roar). 0 0 3 0 0 11,025
134 DRON_DYING SNAKDY Sentry Drone dying (robotic death rattle). 0 0 3 0 0 11,025
135 COMM_ROAM COMMRM Assault Commander roaming (raspy laugh). 0 0 3 0 0 11,025
136 COMM_RECOG COMMRG Assault Commander: "Die human." 0 0 3 0 0 11,025
137 COMM_ATTACK COMMAT Assault Commander: "Suck it down." 0 0 3 0 0 11,025
138 COMM_PAIN COMMPN Assault Commander in pain (weak vocal noise). 0 0 3 0 0 11,025
139 COMM_DYING COMMDY Assault Commander dying (death cry). 0 0 3 0 0 11,025
140 OCTA_ROAM OCTARM Octabrain roaming (supernatural shrill noise). -200 0 3 0 0 8,000
141 OCTA_RECOG OCTARG Octabrain spots player (deep croak). 0 0 3 0 0 8,000
142 OCTA_ATTACK1 OCTAAT1 Octabrain psychic attack (supernatural moan). 0 0 3 0 0 8,000
143 OCTA_PAIN OCTAPN Octabrain in pain (supernatural shriek). -400 0 3 0 0 8,000
144 OCTA_DYING OCTADY Octabrain dying (howling yelp). -400 -100 3 0 0 8,000
145 TURR_ROAM TURRRM "sound turrrm.voc[#145] not found." 0 0 3 0 0 -
146 TURR_RECOG TURRRG "sound turrrg.voc[#146] not found." 0 0 3 0 0 -
147 TURR_ATTACK TURRAT "sound turrat.voc[#147] not found." 0 0 3 0 0 -
148 DUMPSTER_MOVE GRIND Deep grinding vibrations. 0 0 0 0 0 11,025
149 SLIM_DYING SLIDIE03 Protozoid Slimer dying (shrill noise). -256 256 3 0 0 11,025
150 BOS3_ROAM B3ROAM01 Overlord roaming (throaty grumble). 0 0 3 0 0 11,025
151 BOS3_RECOG B3PAIN04 Overlord spots player (excited nasal roar). 0 0 3 0 0 11,025
152 BOS3_ATTACK1 B3ATK01 "sound b3atk01.voc[#152] not found." 0 0 3 0 0 -
153 BOS3_PAIN B3REC03G Overlord in pain (guttural noise). 0 0 3 0 0 11,025
154 BOS1_ATTACK2 RPGFIRE Battlelord fires mortar shell. 0 0 3 0 0 5,988
155 COMM_SPIN COMMSP Assault Commander spins (high-pitched noise). 0 0 3 0 0 11,025
156 BOS1_WALK THUD Heavy Boss footsteps. 0 0 3 0 0 multi
157 DRON_ATTACK2 SNAKATB Sentry Drone attacking (biting/impact sound). 0 0 3 0 0 11,025
158 THUD THUD Creatures collapsing. 0 0 0 0 0 multi
159 OCTA_ATTACK2 OCTAAT2 Octabrain biting attack (grunt). 0 600 3 0 0 multi
160 WIERDSHOT_FLY OCTAAT1 Octabrain psychic attack (supernatural moan). 0 0 3 0 0 8,000
161 TURR_PAIN TURRPN "sound turrpn.voc[#161] not found." 0 0 3 0 0 -
162 TURR_DYING TURRDY "sound turrdy.voc[#162] not found." 0 0 3 0 0 -
163 SLIM_ROAM SLIROA02 Protozoid Slimer roaming (wet squishy sound). -256 256 3 0 0 11,025
164 LADY_SCREAM FSCRM10 Woman dying (muffled scream). -256 0 254 8 0 8,000
165 DOOR_OPERATE2 OPENDOOR Standard swinging door operation. -256 0 0 0 0 11,025
166 DOOR_OPERATE3 EDOOR10 Standard ceiling door operation (softer hum). -256 0 0 0 0 11,025
167 DOOR_OPERATE4 EDOOR11 Alternate ceiling door operation (sharper hum). -256 0 0 0 0 11,025
168 BORNTOBEWILDSND 2BWILD "Born to be wild" music. 0 0 254 2 0 11,025
169 SHOTGUN_COCK SHOTGNCK Shotgun being cocked. 96 192 3 0 0 11,025
170 GENERIC_AMBIENCE1 GRIND Deep grinding vibrations (loops). 0 0 0 1 0 11,025
171 GENERIC_AMBIENCE2 ENGHUM Component humming. 0 0 0 2 0 multi
172 GENERIC_AMBIENCE3 LAVA06 Lava cavern ambience. 0 0 0 2 0 8,000
173 GENERIC_AMBIENCE4 BUBBLAMB Bubbling liquid ambience. -256 0 0 2 0 multi
174 GENERIC_AMBIENCE5 PHONBUSY Telephone engaged. 0 0 0 0 0 11,025
175 GENERIC_AMBIENCE6 ROAM22 Sound of the Abyss. 0 0 0 2 0 multi
176 BOS3_ATTACK2 B3ATK01 "sound b3atk01.voc[#176] not found." 0 0 3 0 0 -
177 GENERIC_AMBIENCE17 MYSELF3A Duke: "Hmm... don't have time to play with myself." 0 0 255 4 0 8,000
178 GENERIC_AMBIENCE18 MONOLITH Sound of the Monolith. 0 0 0 2 0 11,025
179 GENERIC_AMBIENCE19 HYDRO50 Hydraulic component ambience. 0 0 0 2 0 11,025
180 GENERIC_AMBIENCE20 CON03 Duke: "Hmm... looks like I have the con." 0 0 0 4 0 11,025
181 GENERIC_AMBIENCE21 !PRISON Alien: "Hahaha... too late Nukem, we're in control now." 0 0 255 4 0 multi
182 GENERIC_AMBIENCE22 VPISS2 "sound vpiss2.voc[#182] not found." 0 0 255 4 0 -
183 SECRETLEVELSND SECRET Alien: "Secret level." 0 0 255 0 0 11,025
184 GENERIC_AMBIENCE8 AMB81B Chanting ambience. 0 0 0 2 0 8,000
185 GENERIC_AMBIENCE9 ROAM98B Chanting monks. 0 0 0 2 0 multi
186 GENERIC_AMBIENCE10 H2ORUSH2 Rushing water (loops). 0 0 0 3 0 8,000
187 GENERIC_AMBIENCE11 PROJRUN Film projector (loops). 0 0 0 3 0 8,000
188 GENERIC_AMBIENCE12 DRIP3 Dripping. 0 0 0 0 0 11,025
189 GENERIC_AMBIENCE13 PAY02 Duke: "Damn, those alien bastards are gonna pay for shooting up my ride." 0 0 255 12 0 8,000
190 GENERIC_AMBIENCE14 ONLYON03 Duke: "What, there's only one of you?!" 0 0 255 4 0 8,000
191 - - "sound [#191] not defined!" - - - - - -
192 GENERIC_AMBIENCE15 RIDES09 Duke: "I think I'll climb aboard." 0 0 255 4 0 8,000
193 GENERIC_AMBIENCE16 DOOMED16 Duke: "Hmm... that's one Doomed space marine." 0 0 255 4 0 multi
194 FIRE_CRACKLE FIRE09 Fire crackling. 0 0 254 2 0 multi
195 BONUS_SPEECH1 LETSRK03 Duke: "Let's rock." 0 0 255 4 0 8,000
196 BONUS_SPEECH2 READY2A Duke: "Ready for action." 0 0 255 4 0 8,000
197 BONUS_SPEECH3 RIPEM08 Duke: "Gonna rip 'em a new one." 0 0 255 4 0 8,000
198 PIG_CAPTURE_DUKE !PIG Pig Cop: "Gotcha now you bastard, and we're gonna fry your ass." 0 0 255 8 0 multi
199 BONUS_SPEECH4 ROCKIN02 Duke: "Rockin'." 0 0 255 4 0 8,000
200 DUKE_LAND_HURT PAIN39 Duke lands painfully. 0 0 255 4 0 8,000
201 DUKE_HIT_STRIPPER1 DAMNIT04 Duke: "Damnit." 0 0 255 12 0 8,000
202 DUKE_TIP1 DANCE01 Duke: "You wanna dance?" 0 0 255 4 0 8,000
203 DUKE_KILLED2 DAMNIT04 Duke: "Damnit." 0 0 255 12 0 8,000
204 PRED_ROAM2 ROAM58 Assault Trooper/Captain roaming (growl). 0 0 3 0 0 multi
205 PIG_ROAM2 ROAM67 Pig Cop roaming (snorting grunt). -200 400 3 0 0 multi
206 DUKE_GETWEAPON1 COOL01 Duke: "Cool." 0 0 255 4 0 8,000
207 DUKE_SEARCH2 WHRSIT05 Duke: (impatient), "Where is it?" 0 0 255 4 0 8,000
208 DUKE_CRACK2 COMEON02 Duke: (impatient), "Come on." 0 0 255 4 0 8,000
209 DUKE_SEARCH PAIN87 Duke searching (grunt). 0 0 2 4 0 8,000
210 DUKE_GET GETITM19 Item pickup sound. -64 64 255 0 0 8,000
211 DUKE_LONGTERM_PAIN GASPS07 Duke pained breathing (taking damage from a harmful substance, etc). -192 0 255 4 0 8,000
212 MONITOR_ACTIVE MONITOR Security viewscreen / combination toggle beep. 0 0 0 0 0 8,000
213 NITEVISION_ONOFF GOGGLE12 Night vision toggle chirp. 0 0 0 0 0 multi
214 DUKE_HIT_STRIPPER2 DAMN03 Duke: "Damn." 0 0 255 12 0 8,000
215 DUKE_CRACK_FIRST KNUCKLE Duke cracking his knuckles. 0 0 3 0 0 multi
216 DUKE_USEMEDKIT AHH04 Duke: (relieved with medkit) "Ahhh..." 0 0 255 4 0 8,000
217 DUKE_TAKEPILLS GULP01 Duke ingesting steroids (gulping). 0 0 255 4 0 8,000
218 DUKE_PISSRELIEF AHMUCH03 Duke: "Ahhh... much better." 0 0 255 4 0 8,000
219 SELECT_WEAPON WPNSEL21 Duke switching weapons. 128 128 3 0 0 8,000
220 WATER_GURGLE H2OGRGL2 Running water (broken plumbing). 0 0 1 2 9000 multi
221 DUKE_GETWEAPON4 WANSOM4A Duke: "Who wants some?" 0 0 255 4 0 8,000
222 JIBBED_ACTOR1 AMESS06 Duke: "Hehehe... what a mess." 0 0 255 4 0 multi
223 JIBBED_ACTOR2 BITCHN04 Duke: "Bitchin'." 0 0 255 12 0 8,000
224 JIBBED_ACTOR3 HOLYCW01 Duke: "Holy cow!" 0 0 255 4 0 8,000
225 JIBBED_ACTOR4 HOLYSH02 Duke: "Holy shit!" 0 0 255 12 0 8,000
226 JIBBED_ACTOR5 IMGOOD12 Duke: "Damn I'm good." 0 0 255 12 0 8,000
227 JIBBED_ACTOR6 PIECE02 Duke: "Yeah, piece of cake!" 0 0 255 4 0 8,000
228 JIBBED_ACTOR7 GOTHRT01 Duke: "Ooh, that's gotta hurt." 0 0 255 4 0 multi
229 DUKE_GOTHEALTHATLOW NEEDED03 Duke: (relieved with health) "Oooh, I needed that." 0 0 255 4 0 8,000
230 BOSSTALKTODUKE !BOSS Battlelord: "Who the hell are you?" 0 0 255 0 0 multi
231 WAR_AMBIENCE1 WARAMB13 Helicopter flyby ambience. -512 0 255 16 0 5,988
232 WAR_AMBIENCE2 WARAMB21 Jet flyby ambience. -512 0 254 16 0 5,988
233 WAR_AMBIENCE3 WARAMB23 Jet sonic boom ambience. -512 0 254 16 0 5,988
234 WAR_AMBIENCE4 WARAMB29 City scream ambience. -512 0 254 16 0 5,988
235 WAR_AMBIENCE5 FORCE01 Duke: "Now this is a force to be reckoned with!" 0 0 0 4 0 11,025
236 WAR_AMBIENCE6 QUAKE06 Duke: "I ain't afraid of no Quake." 0 0 0 4 0 11,025
237 WAR_AMBIENCE7 TERMIN01 Duke: "Terminated." 0 0 0 4 0 11,025
238 WAR_AMBIENCE8 BORN01 Duke: "Born to be wiiiild!" 0 0 254 20 0 11,025
239 WAR_AMBIENCE9 NOBODY01 Duke: "Nobody steals our chicks... and lives." 0 0 0 4 0 11,025
240 WAR_AMBIENCE10 CHEW05 Duke: "It's time to kick ass and chew bubble gum... and I'm all out of gum." 0 0 0 12 0 11,025
241 ALIEN_TALK1 MUSTDIE Alien: "Duke Nukem must die!" 0 0 255 12 0 11,025
242 ALIEN_TALK2 DEFEATED Alien: "Lunar attack force defeated." 0 0 255 12 0 11,025
243 EXITMENUSOUND ITEM15 Exit menu chirp. 0 0 0 0 0 8,000
244 FLY_BY FLYBY Intro flying explosion into nuclear symbol. -256 256 3 0 0 multi
245 DUKE_SCREAM DSCREM04 Duke falling scream. 0 0 0 0 0 8,000
246 SHRINKER_HIT THUD Shrink ray hits wall. 0 0 3 0 0 multi
247 RATTY MICE3 Rats squeaking as they scatter. 0 0 0 0 0 11,025
248 INTO_MENU BULITHIT Enter menu sound. 1024 1024 0 0 0 5,988
249 BONUSMUSIC BONUS End of level bonus screen music (loops). 0 0 255 1 0 22,050
250 DUKE_BOOBY BOOBY04 Duke: "I should have known those alien maggots booby-trapped the sub." 0 0 255 4 0 8,000
251 DUKE_TALKTOBOSSFALL DIESOB03 Duke: "Die you son of a bitch." 0 0 255 12 0 multi
252 DUKE_LOOKINTOMIRROR LOOKIN01 Duke: "Damn, I'm lookin' good!" 0 0 255 4 0 8,000
253 PIG_ROAM3 PIGRM Pig Cop roaming (grunt). -200 400 3 0 0 8,000
254 KILLME KILLME Female: "Kill... me..." -128 0 0 0 0 11,025
255 DRON_JETSND ENGHUM Sentry Drone engine humming. 1300 1300 0 0 0 multi
256 SPACE_DOOR1 HYDRO22 Hydraulic door operation (soft hum, fast). 0 0 0 0 8192 11,025
257 SPACE_DOOR2 HYDRO24 Hydraulic door operation (soft hum, slow). 0 0 0 0 0 11,025
258 SPACE_DOOR3 HYDRO27 Hydraulic door operation (soft hiss, slow). 0 0 0 0 8192 11,025
259 SPACE_DOOR4 HYDRO34 Hydraulic door operation (soft hiss, fast). 0 0 0 0 0 11,025
260 SPACE_DOOR5 HYDRO40 Hydraulic door operation (sharp hiss). 0 0 0 0 0 11,025
261 ALIEN_ELEVATOR1 (defined twice in USER.CON) HYDRO43 Hydraulic door operation (loud mechanical, slow). 0 0 0 0 0 11,025
262 VAULT_DOOR VAULT04 Vault door operation (slow rumble). 0 0 0 0 0 11,025
263 JIBBED_ACTOR13 LETGOD01 Duke: "Let God sort 'em out." 0 0 255 12 0 11,025
264 DUKE_GETWEAPON6 HAIL01 Duke: "Hail to the king baby." 0 0 255 4 0 11,025
265 JIBBED_ACTOR8 BLOWIT01 Duke: "Blow it out your ass!" 0 0 255 12 0 11,025
266 JIBBED_ACTOR9 EATSHT01 Duke: "Eat shit and die." 0 0 255 12 0 11,025
267 JIBBED_ACTOR10 FACE01 Duke: "Your face, your ass, what's the difference?" 0 0 255 12 0 11,025
268 JIBBED_ACTOR11 INHELL01 Duke: "See you in Hell!" 0 0 255 12 0 11,025
269 JIBBED_ACTOR12 SUKIT01 Duke: "Suck it down!" 0 0 255 4 0 11,025
270 DUKE_KILLED4 DSCREM18 Duke death cry. 0 0 255 4 0 8,000
271 DUKE_KILLED5 PISSES01 Duke: "This really pisses me off." 0 0 255 12 0 11,025
272 ALIEN_SWITCH1 ASWTCH23 Alien pawprint switch operation (squishy sound). 0 0 0 0 0 11,025
273 DUKE_STEPONFECES HAPPEN01 Duke: "Shit happens." 0 0 0 12 0 11,025
274 DUKE_LONGTERM_PAIN2 DSCREM15 Duke yelling in pain (long). 0 0 255 4 0 8,000
275 DUKE_LONGTERM_PAIN3 DSCREM16 Duke yelling in pain (medium). 0 0 255 4 0 11,025
276 DUKE_LONGTERM_PAIN4 DSCREM17 Duke yelling in pain (short). 0 0 255 4 0 11,025
277 COMPANB2 CTRLRM25 Computer ambience (soft, slow). 0 0 0 2 0 11,025
278 KTIT KTITX Duke: "This is K.T.I.T. - Kay Tit - playing the breast...uhh...the best tunes in town!" 0 0 254 2 0 8,000
279 HELICOP_IDLE HLIDLE03 Helicopter idling (loops). 0 0 255 3 0 11,025
280 STEPNIT LIZSHIT3 Duke stepping in feces (squish). 0 0 254 12 0 11,025
281 SPACE_AMBIENCE1 MONOLITH Sound of the Monolith. 0 0 0 16 0 11,025
282 SPACE_AMBIENCE2 HYDRO50 Hydraulic component ambience. 0 0 0 16 0 11,025
283 SLIM_HATCH SLHTCH01 Protozoid Slimer egg hatching (squishy cracking). -256 256 3 0 0 11,025
284 RIPHEADNECK RIP01 Duke: "I'll rip your head off and shit down your neck." 0 0 254 12 0 11,025
285 FOUNDJONES JONES04 Duke: (faking an accent) "We meet again Doctor Jones." 0 0 0 4 0 11,025
286 ALIEN_DOOR1 ADOOR1 Shrill screeching/tumbling alien door operation. 0 0 0 0 0 11,025
287 ALIEN_DOOR2 ADOOR2 Cyclic alien door operation. 0 0 0 0 0 11,025
288 ENDSEQVOL3SND4 GRABBAG Credit screen music (loops). 0 0 254 1 0 11,025
289 ENDSEQVOL3SND5 NAME01 Duke: "My name's Duke Nukem." 0 0 250 0 0 8,000
290 ENDSEQVOL3SND6 R&R01 Duke: "After a few days or R&R, I'll be ready for more action." 0 0 251 0 0 8,000
291 ENDSEQVOL3SND7 LANI05 Female: "Awww come back to bed Duke!" 0 0 252 0 0 8,000
292 ENDSEQVOL3SND8 LANI08 Female: "I'm ready for some action now!" 0 0 253 0 0 8,000
293 ENDSEQVOL3SND9 LANIDUK2 Duke Nukem and some slag getting off. 0 0 254 0 0 8,000
294 WHIPYOURASS WHIPYU01 Duke: "It's down to you and me, you one-eyed freak!" 0 0 255 4 0 multi
295 ENDSEQVOL2SND1 GUNHIT2 Duke throws his gun (metal rebounding). 0 0 249 0 0 22,050
296 ENDSEQVOL2SND2 HEADRIP3 Duke ripping off the Overlord's head (squishy sound). 0 0 250 0 0 11,025
297 ENDSEQVOL2SND3 BUCKLE Duke unbuckling his belt (clacking). 0 0 251 0 0 22,050
298 ENDSEQVOL2SND4 JETP2 Duke tosses his jetpack onto the floor (abrupt collision). 0 0 252 0 0 11,025
299 ENDSEQVOL2SND5 ZIPPER2 Duke unzips (rubbery sound). 0 0 253 0 0 11,025
300 ENDSEQVOL2SND6 NEWS Duke reading the newspaper (paper rustling). 0 0 254 0 0 11,025
301 ENDSEQVOL2SND7 WHISTLE Duke whistling his theme. 0 0 255 0 0 11,025
302 GENERIC_AMBIENCE23 2RIDE06 Duke: "Damn, that's the second time those alien bastards shot up my ride." 0 0 255 4 0 8,000
303 SOMETHINGFROZE FREEZE Object being frozen (tinkling). 0 0 3 0 0 22,050
304 DUKE_LONGTERM_PAIN5 PAIN54 Duke: (in pain) "Augh!" 0 0 255 4 0 8,000
305 DUKE_LONGTERM_PAIN6 PAIN75 Duke: (in pain) "Agh!" 0 0 255 4 0 8,000
306 DUKE_LONGTERM_PAIN7 PAIN93 Duke: (in pain) "Oh!" 0 0 255 4 0 8,000
307 DUKE_LONGTERM_PAIN8 PAIN68 Duke: (in pain, soft) "Ohhh." 0 0 255 4 0 8,000
308 WIND_REPEAT WIND54 Wind ambience. 0 0 0 2 0 multi
309 MYENEMY_ROAM - "sound [#309] not defined!" - - - - - -
310 MYENEMY_HURT - "sound [#310] not defined!" - - - - - -
311 MYENEMY_DEAD - "sound [#311] not defined!" - - - - - -
312 MYENEMY_SHOOT - "sound [#312] not defined!" - - - - - -
313 STORE_MUSIC MUZAK028 Grocery store muzak. 0 0 254 0 6144 multi
314 STORE_MUSIC_BROKE MUZAKDIE Grocery store muzak dying off. 0 0 0 0 6144 multi
315 ACTOR_GROWING ENLARGE Object expanding due to microwave expander. 1024 0 2 0 0 multi
316 NEWBEAST_ROAM BLROAM2A Protector Drone roaming (soft hissing). -128 128 3 0 0 multi
317 NEWBEAST_RECOG BLREC4B Protector Drone spots player (caterwauling). 1400 0 3 0 0 multi
318 NEWBEAST_ATTACK BLRIP1A Protector Drone attacking (swipe). -150 150 3 0 0 10,989
319 NEWBEAST_PAIN BLPAIN1B Protector Drone in pain (shrill screech). -256 256 3 0 0 10,989
320 NEWBEAST_DYING BLDIE3A Protector Drone dying (weak screech). 1200 100 3 0 0 multi
321 NEWBEAST_SPIT BLSPIT1A Protector Drone screech and fire shrinker. -128 128 0 0 0 multi
322 VOL4_1 JACUZZI2 "sound jacuzzi2.voc[#322] not found." (potential loop). 0 0 0 1 0 -
323 SUPERMARKET (defined twice in USER.CON) AISLE402 Duke: "Looks like clean-up on aisle 4." 0 0 0 4 0 multi
324 MOUSEANNOY ANNOY03 Duke: "Damn that was annoying." 0 0 0 4 0 8,000
325 BOOKEM BOOKEM03 Duke: "Hmm... book 'em Danno." 0 0 0 4 0 8,000
326 SUPERMARKETCRY CRY01 Duke: "I'm not cryin' over this." 0 0 0 4 0 8,000
327 DESTRUCT DETRUCT2 Automated voice message: "This tape will self-destruct in one second." 0 0 255 0 0 multi
328 EATFOOD EAT08 Duke: "No way I'm eating this shit." 0 0 0 12 0 8,000
329 MAKEMYDAY MAKEDAY1 Duke: "Go ahead, make my day." 0 0 0 4 0 multi
330 WITNESSSTAND SOHELP02 Duke: "So help me Duke." 0 0 0 4 0 8,000
331 VACATIONSPEECH VACATN01 Duke: "Somebody's gonna friggin' pay for screwin' up my vacation." 0 0 0 12 0 multi
332 YIPPEE1 YIPPIE01 Duke: "Yippee-ki-yay motherf-cker!" (censored with beep) 0 0 255 12 0 multi
333 YOHOO1 YOHOHO01 Duke: "Yo ho ho and a bottle of jack." 0 0 128 4 0 multi
334 YOHOO2 YOHOHO09 Duke: "Har matey, someone's gonna take a long walk off a short gangplank." 0 0 128 4 0 multi
335 DOLPHINSND DOLPHIN Dolphin death screech. -512 512 0 0 0 10,989
336 TOUGHGALSND1 DOM03 Dominatrix: "You and what army?" 0 0 0 0 0 8,000
337 TOUGHGALSND2 DOM09 Dominatrix: "Down on your knees and bark like a dog." 0 0 0 0 0 multi
338 TOUGHGALSND3 DOM11 Dominatrix: "God, you're pathetic!" 0 0 0 0 0 8,000
339 TOUGHGALSND4 DOM12 Dominatrix: "You wouldn't shoot a lady would ya?" 0 0 0 0 0 8,000
340 TANK_ROAM TANK3A Pig Cop Tank roaming (tread noises). 0 0 255 0 6000 11,025
341 BOS4_ROAM BQROAM2A Alien Queen roaming (displacing water in her wake). 1024 1024 255 0 0 multi
342 BOS4_RECOG BQREC2A Alien Queen spots player (throaty screech). 1024 1024 255 0 3084 multi
343 BOS4_ATTACK BQSHOCK3 Alien Queen attacking (electric discharge). 1024 1024 255 0 0 multi
344 BOS4_PAIN BQPAIN2A Alien Queen in pain (weak throaty screech). 1024 1024 255 0 0 11,025
345 BOS4_DYING BQDIE1A Alien Queen dying (guttural screech). 1024 1024 255 0 0 11,025
346 NEWBEAST_ATTACKMISS BLRIP1B Protector Drone attacks and misses (short swipe). -256 256 3 0 0 10,989
347 VOL4_2 TYPING Typing on a keyboard (loops). 0 0 0 1 0 multi
348 COOKINGDEEPFRIER DEEPFRY1 Grease frying. 0 0 0 0 0 multi
349 WHINING_DOG DOGWHINE Dog whining. 0 0 0 0 0 multi
350 DEAD_DOG DOGYELP Dog yelping. 0 0 0 0 0 10,989
351 LIGHTNING_SLAP TCLAP2A Lightning strike. -256 256 0 0 0 multi
352 THUNDER TRUMBLE Thunder rumbling softly. -512 256 0 0 0 multi
353 HAPPYMOUSESND1 SWEET03 Happy mouse robot: "So glad you're here!" 0 0 0 0 0 8,000
354 HAPPYMOUSESND2 SWEET04 Happy mouse robot: "Come on in!" 0 0 0 0 0 8,000
355 HAPPYMOUSESND3 SWEET05 Happy mouse robot: "Ohh we're gonna have a wonderful day!" 0 0 0 0 0 8,000
356 HAPPYMOUSESND4 SWEET16 Happy mouse robot: "Hiii! You wanna take a picture with me?" 0 0 0 0 0 8,000
357 ALARM ALARM1A Alarm bleeps. -128 128 255 2 0 multi
358 RAIN RAIN3A Rainstorm ambience. -128 128 0 2 0 multi
359 DTAG_GREENRUN GRUN DukeTag announcer: "Green team running." -128 128 255 128 0 8,000
360 DTAG_BROWNRUN BRUN DukeTag announcer: "Brown team running." -128 128 255 128 0 8,000
361 DTAG_GREENSCORE GSCORE DukeTag announcer: "Green team scores." -128 128 255 128 0 8,000
362 DTAG_BROWNSCORE BSCORE DukeTag announcer: "Brown team scores." -128 128 255 128 0 multi
363 INTRO4_1 INTRO4H1 Pregnant woman in agony, aliens heard in background. 0 0 255 0 0 22,050
364 INTRO4_2 TYPING Typing on a keyboard. 0 0 255 0 0 multi
365 INTRO4_3 INTROA General Graves: "Duke we've got a new problem here!" 0 0 255 0 0 8,000
366 INTRO4_4 INTROB General Graves: "This video was shot by an undercover operative." 0 0 255 0 0 multi
367 INTRO4_5 CLANG1 Clang of something breaking. 0 0 255 0 0 8,000
368 INTRO4_6 INTROC Duke: "Hmm... I'm goin' in." 0 0 255 0 0 multi
369 SCREECH SKIDCR1 Screeching tires followed by crashing sounds. -128 128 4 0 0 multi
370 BOSS4_DEADSPEECH ABORT01 Duke: "It's time to abort your whole friggin' species." 0 0 255 4 0 8,000
371 BOSS4_FIRSTSEE KICK01-I Duke: "I'm gonna kick your ass, bitch!" 0 0 255 12 0 multi
372 PARTY_SPEECH PARTY03 Duke: "Hmm my kind of party... wish I had time." 0 0 255 12 0 8,000
373 POSTAL_SPEECH POSTAL01 Duke: "Looks like it's time for me to go postal." 0 0 255 4 0 8,000
374 TGSPEECH VOCAL02 Female: "Oh spank me, spank me! oh! oh ya!" 0 0 254 8 0 8,000
375 DOGROOMSPEECH MEAT04-N Duke: "Nobody messes with my meat." 0 0 255 4 0 8,000
376 SMACKED SMACK02 Duke: "I'm gonna put the smack dab on your ass." 0 0 255 12 0 multi
377 MDEVSPEECH MDEVL01 Duke: "I'm gonna get medieval on your asses." 0 0 255 12 0 multi
378 AREA51SPEECH INDPNC01 Duke: "Nobody jacks with our independence." 0 0 255 4 0 8,000
379 JEEPSOUND JEEP2A Vehicle engine idling. 0 0 0 2 0 8,000
380 BIGDOORSLAM CDOOR1B Large door slamming. 0 0 129 0 0 11,025
381 BOS4_LAY BQEGG1A Alien Queen giving birth (sharp guttural hiss followed by squeal and thud of newborn Protector Drone). 1024 1024 255 0 0 multi
382 WAVESOUND WAVE1A Rolling ocean waves (loops). 0 0 129 3 0 11,025
383 ILLBEBACK BEBACK01 The Terminator: "I'll be back." 0 0 255 4 0 8,000
384 VOL4ENDSND1 SBR1C Duke breathing through scuba gear underwater. 0 0 255 0 0 8,000
385 VOL4ENDSND2 SQUISH1A Duke stuffing a pipebomb up the Alien Queen's private parts (wet squishy noise). 0 0 254 0 0 11,025
386 EXPANDERHIT DEEPFRY1 Microwave expander frying an enemy. 0 0 128 0 0 multi
387 SNAKESPEECH ESCAPE01 Duke: "I guess he didn't escape from L.A." 0 0 255 4 0 multi
388 EXPANDERSHOOT EXSHOT3B Microwave expander being fired. -32 80 128 0 0 11,025
389 GETBACKTOWORK SLACKER1 Duke: "Get back to work you slacker." 0 0 255 0 0 multi
390 JIBBED_ACTOR14 GETCRAP1 Duke: "Get that crap outta here." 0 0 0 12 0 8,000
391 JIBBED_ACTOR15 GUYSUK01 Duke: "You guys suck." 0 0 0 12 0 8,000
392 INTRO4_B INTRO4H2 Pregnant woman giving birth (alien in background: "Our Queen is born." ...Ouch!) 0 0 255 0 0 22,050
393 BIGBANG BANG1 An enormous explosion in the distance. 0 0 255 0 0 6,000
394 HORNSND SHORN1 Ship's foghorn. 0 0 255 2 0 11,025
395 BELLSND SBELL1A Ship's bell. 0 0 255 2 0 multi
396 GOAWAY GOAWAY Butt-head: "Go away. We're like, closed." 0 0 4 0 0 5,988
397 JOKE JOKE "sound joke.voc[#397] not found." 0 0 128 0 0 -
- // SLIM_PAIN SLIMPN (voided definition, slimpn.voc file does not exist) -256 256 3 0 0 -
- - DSCREM38 Duke: (in some form of trouble, very excitedly) "Aye-yi-yi! - - - - - 11,025
- - PAIN13 Duke: (in pain, throaty) "Ohh." - - - - - 8,000
- - PAIN28 Duke: (in pain, under heavy breath) "Ow." - - - - - 8,000
- - PIGWRN Poor excuse for a Pig Cop voice: "Prepare to die", followed by lame chortling sounds. - - - - - 11,025
- - PISSIN01 Duke: "You're pissin' me off." - - - - - 8,000
- - BLANK (a silent VOC file) - - - - - 5,988




RemoteRidicule Lists

"RemoteRidicule" is a feature that allows players to taunt each other with sound effects or macro messages during Multiplayer matches. The sound effects are contained within the DUKE.RTS file that is included with the official Duke Nukem 3D: Atomic Edition CD. The sound filenames were taken directly from the DUKE.RTS file itself, which is just a bunch of .VOC files packed together with some metadata stitched on both ends. I have not been able to locate an official expansion for the acronym "RTS", but if I had to wager a guess, I'd say it stands for "Remote Taunting System" (though the last word could be "Sounds" instead). The pre-defined macro messages and their corresponding definition names were taken directly from the released source code.



Sound Effects
Keypress Sound Filename (.VOC) Description
Alt + F1 BCNTRL01 Duke: "You're an inspiration for birth control."
Alt + F2 DIEFO002 Duke: "You're gonna die for that."
Alt + F3 HURTS000 Duke: "It hurts to be you."
Alt + F4 LUCKY02 Duke: "Lucky Son of a Bitch."
Alt + F5 PAYBK003 Duke: (chuckle), "Payback time."
Alt + F6 SCUM01 Duke: "What are you, some bottom-feeding scum-sucking algae-eater?"
Alt + F7 UGLY01 Duke: "Damn, you're ugly."
Alt + F8 WASTE003 Duke: (chuckle), "Wasted."
Alt + F9 YOUSUK01 Duke: "You suck."
Alt + F10 DSCREM04 Duke falling scream.


Pre-Defined Macro Messages
Keypress Definition Name Message
Shift + F1 MACRO1 "An inspiration for birth control."
Shift + F2 MACRO2 "You're gonna die for that!"
Shift + F3 MACRO3 "It hurts to be you."
Shift + F4 MACRO4 "Lucky Son of a Bitch."
Shift + F5 MACRO5 "Hmmm....Payback time."
Shift + F6 MACRO6 "You bottom dwelling scum sucker."
Shift + F7 MACRO7 "Damn, you're ugly."
Shift + F8 MACRO8 "Ha ha ha...Wasted!"
Shift + F9 MACRO9 "You suck!"
Shift + F10 MACRO10 "AARRRGHHHHH!!!"




Music List

This list is taken from the SONGS.TXT file that is included with the official Duke Nukem 3D: Atomic Edition CD. I have made some slight modifications, such as rearranging the Episode 4 list so it accurately represents the order in which the songs appear in the game, and adding the map filenames and level titles for clarity.


THE MUSIC OF DUKE NUKEM 3D
--------------------------
The songs listed here are in the order in which they appear in the game.
Songs with an (RP) after the title were written by Robert C. Prince III.
Songs with an (LJ) after the title were written by Lee Jackson.

All MIDI files in the game use the Apogee/3D Realms EMIDI format, designed
by Jim Dose' and Lee Jackson.

TITLE SONG
----------
GRABBAG.MID  - Grabbag (Theme from Duke Nukem 3D) (LJ)

EPISODE ONE
-----------
E1L1.MAP: "Hollywood Holocaust" - STALKER.MID  - Stalker (LJ)
E1L2.MAP: "Red Light District"  - DETHTOLL.MID - Taking the Death Toll (RP)
E1L3.MAP: "Death Row"           - STREETS.MID  - The City Streets (RP)
E1L4.MAP: "Toxic Dump"          - WATRWLD1.MID - Water World (RP)
E1L5.MAP: "The Abyss"           - SNAKE1.MID   - Sneaky Snake (RP)
E1L6.MAP: "Launch Facility"     - THECALL.MID  - The Call of Death (RP)
E1L7.MAP: "Faces of Death (DM)" - AHGEEZ.MID   - Ah, Geez! (LJ)

EPISODE TWO
-----------
E2L1.MAP "Spaceport"            - FUTURMIL.MID - Future Military Conquests (LJ)
E2L2.MAP "Incubator"            - STORM.MID    - Space Storm (RP)
E2L3.MAP "Warp Factor"          - GUTWRNCH.MID - Gut Wrencher (RP)
E2L4.MAP "Fusion Station"       - ROBOCREP.MID - RoboCreeping (LJ)
E2L5.MAP "Occupied Territory"   - STALAG.MID   - Stalag 3-D (LJ)
E2L6.MAP "Tiberius Station"     - PIZZED.MID   - Pissed! (RP)
E2L7.MAP "Lunar Reactor"        - ALIENZ.MID   - Aliens, Say Your Prayers! (RP)
E2L8.MAP "Dark Side"            - XPLASMA.MID  - Plasma (LJ)
E2L9.MAP "Overlord"             - ALFREDH.MID  - Alfred H. (My Family's Plot) (LJ)
E2L10.MAP "Spin Cycle"          - GLOOMY.MID   - Gloomy (LJ)
E2L11.MAP "Lunatic Fringe"      - INTENTS.MID  - In Tents (LJ)

EPISODE THREE
-------------
E3L1.MAP "Raw Meat"             - INHIDING.MID - In Hiding (RP)
E3L2.MAP "Bank Roll"            - FATCMDR.MID  - Going After the Fat Commander (RP)
E3L3.MAP "Flood Zone"           - NAMES.MID    - Taking Names (RP)
E3L4.MAP "L.A. Rumble"          - SUBWAY.MID   - Subway (RP)
E3L5.MAP "Movie Set"            - INVADER.MID  - Invader (RP)
E3L6.MAP "Rabid Transit"        - GOTHAM.MID   - Gotham (LJ)
E3L7.MAP "Fahrenheit"           - 233C.MID     - 233.778 Celsius (LJ)
E3L8.MAP "Hotel Hell"           - LORDOFLA.MID - Lord of L.A. (RP)
E3L9.MAP "Stadium"              - URBAN.MID    - Urban Jungle (LJ)
E3L10.MAP "Tier Drops"          - SPOOK.MID    - Spook (RP)
E3L11.MAP "Freeway"             - WHOMP.MID    - Whomp (LJ)

Music list for Plutonium Pak/Atomic Duke
----------------------------------------

EPISODE FOUR
-------------
BRIEFING.MID - Briefing Room (Opening Cinematic)

E4L1.MAP "It's Impossible"      - MISSIMP.MID  - Missing?  Impossible!
E4L2.MAP "Duke-Burger"          - PREPD.MID    - Preparation D
E4L3.MAP "Shop-N-Bag"           - BAKEDGDS.MID - Baked Goods
E4L4.MAP "Babe Land"            - CF.MID       - Calypso Facto
E4L5.MAP "Pigsty"               - LEMCHILL.MID - Lemon Chilllllllllllllllll
E4L6.MAP "Going Postal"         - POB.MID      - Pissed Office Box
E4L7.MAP "XXX-Stacy"            - WAREHAUS.MID - Warehaus
E4L8.MAP "Critical Mass"        - LAYERS.MID   - Layers of Dust
E4L9.MAP "Derelict"             - FLOGHORN.MID - Floghorn
E4L10.MAP "The Queen"           - DEPART.MID   - Departure
E4L11.MAP "Area 51"             - RESTRICT.MID - Restricted Area

All songs for the Plutonium Pak/Atomic Duke are by Lee Jackson.

OTHER (DIGITIZED) MUSIC
-----------------------
BONUS.VOC    - Huh Huh...You Said Bonus (LJ)
BARMUSIC.VOC - Mortail Wombat (LJ)
2BWILD.VOC   - ...Or Not to be Wild (LJ)
WHISTLE.VOC  - excerpt from Grabbag (LJ)
GRABBAG.VOC  - Grabbag (reprise) (LJ)
MUZAK028.VOC - Grabbag (Muzak Version) (LJ)
MUZAKDIE.VOC - Grabbag (Muzak Death) (LJ)


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