This is a complete listing of the sound information in Duke Nukem 3D: Atomic Edition. My sources were the sound and CON
files included with the game. The "multiple block" sampling rate information came from an old (but excellent) list by Shane King. There were a few discrepancies between his multi listing and mine (probably due to his list being from v1.3d). The majority of the custom sound information was obtained through testing, although some of the more basic points are listed directly in the CON
files.
Custom Sound Effects and Music
- The game will only accept sound effect files that are in
VOC
orWAV
format, and music files that are inMID
format. EDuke32 also supports theOGG
(Ogg Vorbis) format for sound effects and music. - You can either change the filenames listed in
USER.CON
to match your custom files, or you can rename your custom files to match the filenames listed inUSER.CON
. - The default music file associated with user maps is
DETHTOLL.MID
. EDuke32 can alternatively useDETHTOLL.OGG
, and is also designed to load a music file with the same name as a loaded user map. The only exception is if the user map has the same name as an official map in the E#L# format, in which case (unlike the original game) EDuke32 considers it to be an official map and plays the music file defined for that map inUSER.CON
. - Place the custom files in the game's root directory. Files within the game's root directory have precedence over files of the same name within
DUKE3D.GRP
(and case-sensitivity does not apply, although this may differ in alternative operating systems). It also seems thatOGG
files are predominant overMID
files of the same name if both are present in the game's root directory. - The maximum number of sound effect definitions allowed in
DEFS.CON
is 450 (0-449) in the original game, and 2560 (0-2559) in EDuke32. - There are size, bit depth, and sampling rate limits for sound file compatibility, detailed below:
Duke3D
MID
- Max Filesize: 72,000 bytes as per USER.CON
(does not use cache).
VOC
/WAV
- Max Filesize: undefined (limited to cache size, which is shared by all loaded sound effects/tiles*).
Compatible With:
VOC |
16-bit signed | Mono |
VOC |
8-bit unsigned | Mono |
WAV |
16-bit signed PCM | Mono |
WAV |
8-bit unsigned PCM | Mono |
EDuke32
MID
- Max Filesize: undefined (does not use cache; virtually unlimited).
OGG
(music) - Max Filesize: undefined (does not use cache; virtually unlimited).
OGG
(sound effect)/VOC
/WAV
- Max Filesize: undefined (limited to cache size, which is shared by all loaded sound effects/tiles*).
Compatible With:
VOC |
16-bit signed | Mono/Stereo |
VOC |
8-bit unsigned | Mono/Stereo |
WAV |
16-bit signed PCM | Mono/Stereo |
WAV |
8-bit unsigned PCM | Mono/Stereo |
OGG |
(N/A, lossy format) | Mono/Stereo |
Sampling Rate: VOC
/WAV
/OGG
files are able to play anything your sound card can handle up to a maximum of 65,535 Hz (a 16-bit value). Going beyond this value usually causes the sounds/music to become horrendously pitch-shifted or not play at all. Presumably, this is caused by a memory buffer overflow error forcing the 16-bit sample rate value to "eat" into a nearby pitch-range value or somesuch, scrambling it into a nonsense value which in turn causes this behaviour. Using standard sampling rates such as those used in the original sound files, or 11,025 Hz, 22,050 Hz, 44,100 Hz, and so forth is encouraged.
Important Note 1: If using WAV
/OGG
sound effect files, you must replace the instances of ".VOC
" in USER.CON
with the correct file extension for those files (this step is easy to forget). Also note that if a WAV
/OGG
sound effect file is not found in the game's root directory, the game will search for it in DUKE3D.GRP
and will not be able to find it. The game will not know on its own to revert to the default VOC
file, so no sound will play at all.
Important Note 2: If you are converting from another audio source to a WAV
file, make sure the audio program doing the conversion is not writing any form of tag information to the WAV
file. A WAV
file with tag metadata is not compatible and will refuse to play in the game. If the WAV
file still refuses to play, and you are absolutely certain it contains no tag metadata, try re-encoding it with a different audio program.
Important Note 3: The original game will notify the player when a defined sound file does not exist, by displaying the message "sound <sound filename>[#<sound number>] not found." upon attempting to play a nonexistent sound file. This feature has been disabled in-game in EDuke32, and is instead reported in the eduke32.log
file. EDuke32 will also report sounds which are not properly defined in the code if the game attempts to play them.
* EDuke32 is capable of handling much larger sound files than the original game. This is likely due to its larger cache size, which is 24.0 MB by default (and customizable via the program parameters). During my testing, I found that 10.0 MB is pushing it with the original game, but EDuke32 could handle almost the full cache size!
Bitfield Technical Information
BITFIELD VALUE | |||
---|---|---|---|
Bit | Value | Description | |
0 | 1 | Repeat (Loop). The looped sound can be terminated by pausing and then returning to the game. | |
1 | 2 | Ambient Compatible. | |
2 | 4 | Sound emits from the player (primarily Duke's voice). | |
3 | 8 | Parental Lock (will not play unless Adult Mode is enabled). | |
4 | 16 | Random-Ambient Compatible. Globally heard within the sector (sndist = 0). |
|
7 | 128 | Not certain on this one yet. Only the DukeTag announcer sounds have it. The logical conclusion would be that it is used to define a global network-synced sound for Multiplayer games. |
Flag values are added together to apply multiple attributes.
Sound Effect List
The columns are rather self-explanatory. The sound number is used as a tag value in the map editor, to specify the corresponding sound to be used during gameplay. The definition name is binded to the sound number in DEFS.CON
, and is used to reference the sound in the game code. The sound filename is binded to the definition name in USER.CON
, establishing the connection between the code and the actual sound file to be played. Some of the sounds in the following list were not used or are not heard in the game.
The columns on the right half of the table are technical parameters. The first 2 values define a pitch shift range, and can be negative or positive. The sound will choose a random value within this range each time it plays (unless the values are not a 'range', in which case it will remain statically on the given value). The priority value determines which sound should have priority when multiple sounds are playing at once. The priority range is 0-255, higher numbers having higher priority. The bitfield value determines the usage of the sound within the game, as described in the table above. The volume adjustment value can be positive or negative, to increase or decrease the volume respectively. A sound file with multiple blocks (and hence no consistent sampling rate) is listed as "multi". Note that all ambient sounds loop, but certain ones are also set to loop if they are used as a non-ambient sound.
Sound Number | Definition Name | Sound Filename (.VOC ) |
Description | Random Pitch Variation Range (Minimum) | Random Pitch Variation Range (Maximum) | Priority | Bitfield Value | Volume Adjustment | Sample Rate (Hz) |
---|---|---|---|---|---|---|---|---|---|
0 | KICK_HIT | KICKHIT | Duke kicking an object. | 0 | 0 | 4 | 0 | 0 | 5,988 |
1 | PISTOL_RICOCHET | RICOCHET | Pistol bullet ricochet. | 0 | 0 | 0 | 0 | 4096 | 5,988 |
2 | PISTOL_BODYHIT | BULITHIT | Laser shot hitting an object. | 0 | 0 | 0 | 0 | 0 | 5,988 |
3 | PISTOL_FIRE | PISTOL | Pistol being fired. | -64 | 0 | 254 | 0 | 0 | 5,988 |
4 | EJECT_CLIP | CLIPOUT | Ejecting pistol clip. | 0 | 0 | 3 | 0 | 0 | 5,988 |
5 | INSERT_CLIP | CLIPIN | Inserting pistol clip. | 512 | 512 | 3 | 0 | 0 | 5,988 |
6 | CHAINGUN_FIRE | CHAINGUN | Chaingun cannon (aka Ripper) being fired. | -204 | -204 | 254 | 0 | 512 | 10,989 |
7 | RPG_SHOOT | RPGFIRE | RPG (Rocket Propelled Grenade) being fired. | -32 | 0 | 4 | 0 | 0 | 5,988 |
8 | POOLBALLHIT | POOLBAL1 | Pool balls clacking. | 0 | 0 | 0 | 0 | 0 | 8,000 |
9 | RPG_EXPLODE | BOMBEXPL | Explosion. | -1024 | 1024 | 128 | 0 | 0 | multi |
10 | CAT_FIRE | CATFIRE | Freezethrower being fired. | 512 | 768 | 4 | 0 | 0 | 5,988 |
11 | SHRINKER_FIRE | SHRINKER | Shrinker being fired. | -512 | 0 | 5 | 0 | 0 | 8,000 |
12 | ACTOR_SHRINKING | SHRINK | Object shrinking. | 0 | 0 | 2 | 0 | 0 | 8,000 |
13 | PIPEBOMB_BOUNCE | PBOMBBNC | Pipebomb clinking. | 0 | 0 | 2 | 0 | 6144 | 5,988 |
14 | PIPEBOMB_EXPLODE | BOMBEXPL | Explosion. | -512 | 0 | 128 | 0 | 0 | multi |
15 | LASERTRIP_ONWALL | LSRBMBPT | Placing a laser tripbomb. | 0 | 0 | 3 | 0 | 0 | 5,988 |
16 | LASERTRIP_ARMING | LSRBMBWN | Laser tripbomb whining beep when triggered. | 0 | 0 | 3 | 0 | 0 | 5,988 |
17 | LASERTRIP_EXPLODE | BOMBEXPL | Explosion. | -512 | 0 | 4 | 0 | 0 | multi |
18 | VENT_BUST | VENTBUST | Vent grate being smashed. | -32 | 32 | 2 | 0 | 0 | 5,988 |
19 | GLASS_BREAKING | GLASS | Glass being smashed. | -412 | 0 | 3 | 0 | 8192 | 8,000 |
20 | GLASS_HEAVYBREAK | GLASHEVY | Mirror being smashed. | -412 | 0 | 3 | 0 | 8192 | 11,025 |
21 | SHORT_CIRCUIT | SHORTED | Short circuit zap. | 0 | 0 | 0 | 0 | 6500 | 8,000 |
22 | ITEM_SPLASH | SPLASH | Dropping item in water (kerplunk). | 0 | 0 | 2 | 0 | 0 | multi |
23 | DUKE_BREATHING | HLMINHAL | "sound hlminhal.voc[#23] not found. " |
0 | 0 | 255 | 4 | 0 | - |
24 | DUKE_EXHALING | HLMEXHAL | "sound hlmexhal.voc[#24] not found. " |
0 | 0 | 255 | 4 | 0 | - |
25 | DUKE_GASP | GASP | Duke surfacing from water and gasping. | 0 | 0 | 255 | 4 | 0 | 8,000 |
26 | SLIM_RECOG | SLIREC06 | Protozoid Slimer spots the player. | -256 | 256 | 3 | 0 | 0 | 11,025 |
27 | // ENDSEQVOL3SND1 | KICKHEAD | "sound [#27] not defined! " (voided definition, kickhead.voc file does not exist beyond version 1.3d of the game) |
0 | 0 | 254 | 0 | 0 | - |
28 | DUKE_URINATE | PISSING | Duke urinating. | 0 | 0 | 4 | 0 | 0 | 5,988 |
29 | ENDSEQVOL3SND2 | GMEOVR05 | Duke: "Game Over!" | 0 | 0 | 254 | 0 | 0 | 8,000 |
30 | ENDSEQVOL3SND3 | CHEER | Crowd cheering. | 0 | 0 | 254 | 0 | 0 | 11,025 |
31 | - | - | "sound [#31] not defined! " |
- | - | - | - | - | - |
32 | DUKE_PASSWIND | - | "sound [#32] not defined! " |
- | - | - | - | - | - |
33 | DUKE_CRACK | WAITIN03 | Duke: (impatient) "What are you waitin' for? Christmas?" | 0 | 0 | 255 | 4 | 0 | 8,000 |
34 | SLIM_ATTACK | SLIMAT | Protozoid Slimer attacking. | -256 | 256 | 3 | 0 | 0 | 11,025 |
35 | SOMETHINGHITFORCE | TELEPORT | Object making contact with a forcefield. | 0 | 0 | 2 | 0 | 8192 | 5,988 |
36 | DUKE_DRINKING | DRINK18 | Duke drinking water. | -128 | 128 | 2 | 4 | 0 | 11,025 |
37 | DUKE_KILLED1 | DAMN03 | Duke: "Damn." | 0 | 0 | 255 | 12 | 0 | 8,000 |
38 | DUKE_GRUNT | EXERT | Duke grunting when being picked up by crane. | 0 | 0 | 2 | 4 | 0 | 11,025 |
39 | DUKE_HARTBEAT | HARTBEAT | Duke's heartbeat (on steroids). | 0 | 0 | 0 | 0 | 0 | 5,988 |
40 | DUKE_ONWATER | WETFEET | Duke wading through water. | 0 | 0 | 4 | 0 | 0 | 11,025 |
41 | DUKE_DEAD | DMDEATH | Duke yelling with low health. | -64 | 64 | 255 | 4 | 0 | 8,000 |
42 | DUKE_LAND | LAND02 | Duke landing on ground. | 0 | 0 | 2 | 0 | 0 | 8,000 |
43 | DUKE_WALKINDUCTS | DUCTWLK | Duke walking in ventilation ducts. | -64 | 128 | 2 | 0 | 0 | multi |
44 | DUKE_GLAD | - | "sound [#44] not defined! " |
- | - | - | - | - | - |
45 | DUKE_YES | YES | "sound yes.voc[#45] not found. " |
0 | 0 | 255 | 4 | 0 | - |
46 | DUKE_HEHE | - | "sound [#46] not defined! " |
- | - | - | - | - | - |
47 | DUKE_SHUCKS | - | "sound [#47] not defined! " |
- | - | - | - | - | - |
48 | DUKE_UNDERWATER | SCUBA | Duke underwater. | 0 | 0 | 2 | 0 | 0 | multi |
49 | DUKE_JETPACK_ON | JETPAKON | Jetpack turning on. | 0 | 0 | 4 | 0 | 0 | 8,000 |
50 | DUKE_JETPACK_IDLE | JETPAKI | Jetpack idling. | 0 | 0 | 1 | 0 | 0 | 8,000 |
51 | DUKE_JETPACK_OFF | JETPAKOF | Jetpack turning off. | 0 | 0 | 2 | 0 | 0 | 8,000 |
52 | LIZTROOP_GROWL | - | "sound [#52] not defined! " |
- | - | - | - | - | - |
53 | LIZTROOP_TALK1 | - | "sound [#53] not defined! " |
- | - | - | - | - | - |
54 | LIZTROOP_TALK2 | - | "sound [#54] not defined! " |
- | - | - | - | - | - |
55 | LIZTROOP_TALK3 | - | "sound [#55] not defined! " |
- | - | - | - | - | - |
56 | DUKETALKTOBOSS | DUKNUK14 | Duke: "I'm Duke Nukem, and I'm coming to get the rest of you alien bastards." | 0 | 0 | 255 | 12 | 0 | 8,000 |
57 | LIZCAPT_GROWL | - | "sound [#57] not defined! " |
- | - | - | - | - | - |
58 | LIZCAPT_TALK1 | - | "sound [#58] not defined! " |
- | - | - | - | - | - |
59 | LIZCAPT_TALK2 | - | "sound [#59] not defined! " |
- | - | - | - | - | - |
60 | LIZCAPT_TALK3 | - | "sound [#60] not defined! " |
- | - | - | - | - | - |
61 | LIZARD_BEG | CHOKN12 | Assault Trooper choking. | 0 | 0 | 3 | 0 | 0 | multi |
62 | LIZARD_PAIN | - | "sound [#62] not defined! " |
- | - | - | - | - | - |
63 | LIZARD_DEATH | - | "sound [#63] not defined! " |
- | - | - | - | - | - |
64 | LIZARD_SPIT | LIZSPIT | Enforcer spits and growls. | 0 | 0 | 0 | 0 | 0 | 8,000 |
65 | DRONE1_HISSRATTLE | - | "sound [#65] not defined! " |
- | - | - | - | - | - |
66 | DRONE1_HISSSCREECH | - | "sound [#66] not defined! " |
- | - | - | - | - | - |
67 | DUKE_TIP2 | SHAKE2A | Duke: "Shake it baby." | 0 | 0 | 255 | 4 | 0 | 8,000 |
68 | FLESH_BURNING | FIRE09 | Fire burning. | -256 | 0 | 0 | 0 | 6100 | multi |
69 | SQUISHED | SQUISH | Squishing sound. | -128 | 0 | 3 | 0 | 0 | 8,000 |
70 | TELEPORTER | TELEPORT | Teleporting/respawning. | 0 | 0 | 0 | 0 | 0 | 5,988 |
71 | ELEVATOR_ON | GBELEV01 | Elevator ascending/descending. | 0 | 0 | 0 | 0 | 0 | 8,000 |
72 | DUKE_KILLED3 | THSUK13A | Duke: "Ugh this sucks." | 0 | 0 | 255 | 12 | 0 | 8,000 |
73 | ELEVATOR_OFF | GBELEV02 | Elevator stops. | 0 | 0 | 0 | 0 | 0 | 8,000 |
74 | DOOR_OPERATE1 | SLIDOOR | Mechanical elevator door operation. | -256 | 0 | 0 | 0 | 0 | 11,025 |
75 | SUBWAY | SUBWAY | Subway vehicle moving. | 0 | 0 | 0 | 0 | 0 | multi |
76 | SWITCH_ON | SWITCH | Default Switch sound. | 0 | 0 | 0 | 0 | 0 | multi |
77 | FAN | FAN | "sound fan.voc[#77] not found. " |
0 | 0 | 0 | 0 | 0 | - |
78 | DUKE_GETWEAPON3 | GROOVY02 | Duke: "Groovy!" | 0 | 0 | 255 | 4 | 0 | 8,000 |
79 | FLUSH_TOILET | FLUSH | Toilet flushing. | 0 | 0 | 3 | 2 | 0 | multi |
80 | HOVER_CRAFT | HOVER | "sound hover.voc[#80] not found. " |
0 | 0 | 0 | 0 | 0 | - |
81 | EARTHQUAKE | QUAKE | Low rumble of seismic vibrations. | 0 | 0 | 0 | 0 | 0 | multi |
82 | INTRUDER_ALERT | ALERT | Energy fluctuation. | 0 | 0 | 0 | 0 | 0 | 5,988 |
83 | END_OF_LEVEL_WARN | MONITOR | Security viewscreen / combination toggle beep. | 0 | 0 | 0 | 0 | 0 | 8,000 |
84 | ENGINE_OPERATING | ONBOARD | Low oscillating hum of components operating. | 0 | 0 | 0 | 2 | 0 | multi |
85 | REACTOR_ON | REACTOR | Energy flow. | 0 | 0 | 0 | 2 | 0 | multi |
86 | COMPUTER_AMBIENCE | COMPAMB | Computer ambience (shrill, fast). | 0 | 0 | 0 | 2 | 0 | 11,025 |
87 | GEARS_GRINDING | GEARGRND | Gears grinding. | 0 | 0 | 0 | 2 | 0 | 5,988 |
88 | BUBBLE_AMBIENCE | BUBBLAMB | Bubbling liquid ambience. | -256 | 0 | 0 | 2 | 0 | multi |
89 | MACHINE_AMBIENCE | MACHAMB | Mechanical ambience. | 0 | 0 | 0 | 2 | 0 | 11,025 |
90 | SEWER_AMBIENCE | DRIP3 | Dripping. | 0 | 0 | 0 | 0 | 0 | 11,025 |
91 | WIND_AMBIENCE | WIND54 | Wind ambience. | 0 | 0 | 0 | 2 | 0 | multi |
92 | SOMETHING_DRIPPING | DRIP3 | Dripping. | 0 | 0 | 0 | 0 | 9000 | 11,025 |
93 | STEAM_HISSING | STEAMHIS | Steam hissing. | 0 | 0 | 0 | 0 | 10240 | 8,000 |
94 | THEATER_BREATH | - | "sound [#94] not defined! " |
- | - | - | - | - | - |
95 | BAR_MUSIC | BARMUSIC | Bar/club music. | 0 | 0 | 254 | 2 | 0 | 11,025 |
96 | BOS1_ROAM | BOS1RM | Battlelord roaming (loud roar). | 0 | 0 | 3 | 0 | 0 | 11,025 |
97 | BOS1_RECOG | BOS1RG | Battlelord spots player (excited squeal). | 0 | 0 | 5 | 0 | 0 | 8,000 |
98 | BOS1_ATTACK1 | CHAINGUN | Battlelord fires chaingun. | 0 | 0 | 3 | 0 | 0 | 10,989 |
99 | BOS1_PAIN | BOS1PN | Battlelord in pain (weak roar). | 0 | 0 | 3 | 0 | 0 | 8,000 |
100 | BOS1_DYING | BOS1DY | Battlelord dying (death cry). | 0 | 0 | 3 | 0 | 0 | 8,000 |
101 | BOS2_ROAM | B2ATK01 | Cycloid Emperor roaming (nasal roar). | 0 | 0 | 3 | 0 | 0 | 11,025 |
102 | BOS2_RECOG | B2REC03 | Cycloid Emperor spots player (muffled roar). | 0 | 0 | 3 | 0 | 0 | 11,025 |
103 | BOS2_ATTACK | B2ATK02 | Cycloid Emperor attacking (excited roar). | 0 | 0 | 3 | 0 | 0 | 11,025 |
104 | BOS2_PAIN | B2PAIN03 | Cycloid Emperor in pain (weak roar). | 0 | 0 | 3 | 0 | 0 | 11,025 |
105 | BOS2_DYING | B2DIE03 | Cycloid Emperor dying (final roar of reprisal followed by collapse). | 0 | 0 | 3 | 0 | 0 | 11,025 |
106 | GETATOMICHEALTH | TELEPORT | Picking up atomic health. | 2048 | 2048 | 255 | 0 | 0 | 5,988 |
107 | DUKE_GETWEAPON2 | GETSOM1A | Duke: "Come get some." | 0 | 0 | 255 | 4 | 0 | 8,000 |
108 | BOS3_DYING | B3DIE03G | Overlord dying (weak roar). | 0 | 0 | 3 | 0 | 0 | 11,025 |
109 | SHOTGUN_FIRE | SHOTGUN7 | Shotgun being fired. | 0 | 512 | 254 | 0 | 0 | 11,025 |
110 | PRED_ROAM | ROAM06 | Assault Trooper/Captain roaming (vocal noises). | 0 | 0 | 3 | 0 | 0 | multi |
111 | PRED_RECOG | PREDRG | Assault Trooper/Captain spots player (excited vocal noise). | 0 | 0 | 3 | 0 | 0 | multi |
112 | PRED_ATTACK | GBLASR01 | Assault Trooper/Captain fires laser. | 256 | 256 | 3 | 0 | 7680 | 8,000 |
113 | PRED_PAIN | PREDPN | Assault Trooper/Captain in pain (weak roar). | 200 | 500 | 3 | 0 | 0 | 8,000 |
114 | PRED_DYING | PREDDY | Assault Trooper/Captain dying (death cry). | 0 | 400 | 3 | 0 | 0 | multi |
115 | CAPT_ROAM | PREDRM | Enforcer roaming (snort). | 0 | 200 | 3 | 0 | 0 | multi |
116 | CAPT_ATTACK | CHAINGUN | Enforcer fires chaingun. | 0 | 0 | 3 | 0 | -200 | 10,989 |
117 | CAPT_RECOG | PREDRG | Enforcer spots player. | -400 | 0 | 3 | 0 | 0 | multi |
118 | CAPT_PAIN | PREDPN | Enforcer roaring in pain. | -200 | 100 | 3 | 0 | 0 | 8,000 |
119 | CAPT_DYING | PREDDY | Enforcer dying. | -200 | 100 | 3 | 0 | 0 | multi |
120 | PIG_ROAM | ROAM29 | Pig Cop roaming (snorting grunt/laugh). | -200 | 400 | 3 | 0 | 0 | multi |
121 | PIG_RECOG | PIGRG | Pig Cop spots player (snorting laugh). | -200 | 400 | 3 | 0 | 0 | 8,000 |
122 | PIG_ATTACK | SHOTGUN7 | Pig Cop fires shotgun. | -256 | 256 | 4 | 0 | 0 | 11,025 |
123 | PIG_PAIN | PIGPN | Pig Cop in pain (weak snort). | 100 | 800 | 3 | 0 | 0 | 8,000 |
124 | PIG_DYING | PIGDY | Pig Cop dying (death squeal). | -800 | 100 | 3 | 0 | 0 | 8,000 |
125 | RECO_ROAM | JETPAKI | Pig Cop RPV roaming (hovering sound). | 0 | 0 | 3 | 0 | 0 | 8,000 |
126 | RECO_RECOG | PIGRG | Pig Cop in RPV spots player (snorting laugh). | 0 | 0 | 3 | 0 | 0 | 8,000 |
127 | RECO_ATTACK | GBLASR01 | Pig Cop fires RPV laser. | 256 | 256 | 3 | 0 | 7680 | 8,000 |
128 | RECO_PAIN | PIGPN | Pig Cop in RPV in pain (weak snort). | 0 | 0 | 3 | 0 | 0 | 8,000 |
129 | RECO_DYING | PIGDY | Pig Cop in RPV dying (death squeal). | 0 | 0 | 3 | 0 | 0 | 8,000 |
130 | DRON_ROAM | SNAKRM | (no sound audible - blank file) | 0 | 0 | 3 | 0 | 0 | 8,000 |
131 | DRON_RECOG | SNAKRG | Sentry Drone spots player (robotic shriek). | 0 | 0 | 3 | 0 | 0 | 11,025 |
132 | DRON_ATTACK1 | SNAKATA | Sentry Drone attacks (robotic whine). | 0 | 0 | 3 | 0 | 0 | 11,025 |
133 | DRON_PAIN | SNAKPN | Sentry Drone in pain (robotic weak roar). | 0 | 0 | 3 | 0 | 0 | 11,025 |
134 | DRON_DYING | SNAKDY | Sentry Drone dying (robotic death rattle). | 0 | 0 | 3 | 0 | 0 | 11,025 |
135 | COMM_ROAM | COMMRM | Assault Commander roaming (raspy laugh). | 0 | 0 | 3 | 0 | 0 | 11,025 |
136 | COMM_RECOG | COMMRG | Assault Commander: "Die human." | 0 | 0 | 3 | 0 | 0 | 11,025 |
137 | COMM_ATTACK | COMMAT | Assault Commander: "Suck it down." | 0 | 0 | 3 | 0 | 0 | 11,025 |
138 | COMM_PAIN | COMMPN | Assault Commander in pain (weak vocal noise). | 0 | 0 | 3 | 0 | 0 | 11,025 |
139 | COMM_DYING | COMMDY | Assault Commander dying (death cry). | 0 | 0 | 3 | 0 | 0 | 11,025 |
140 | OCTA_ROAM | OCTARM | Octabrain roaming (supernatural shrill noise). | -200 | 0 | 3 | 0 | 0 | 8,000 |
141 | OCTA_RECOG | OCTARG | Octabrain spots player (deep croak). | 0 | 0 | 3 | 0 | 0 | 8,000 |
142 | OCTA_ATTACK1 | OCTAAT1 | Octabrain psychic attack (supernatural moan). | 0 | 0 | 3 | 0 | 0 | 8,000 |
143 | OCTA_PAIN | OCTAPN | Octabrain in pain (supernatural shriek). | -400 | 0 | 3 | 0 | 0 | 8,000 |
144 | OCTA_DYING | OCTADY | Octabrain dying (howling yelp). | -400 | -100 | 3 | 0 | 0 | 8,000 |
145 | TURR_ROAM | TURRRM | "sound turrrm.voc[#145] not found. " |
0 | 0 | 3 | 0 | 0 | - |
146 | TURR_RECOG | TURRRG | "sound turrrg.voc[#146] not found. " |
0 | 0 | 3 | 0 | 0 | - |
147 | TURR_ATTACK | TURRAT | "sound turrat.voc[#147] not found. " |
0 | 0 | 3 | 0 | 0 | - |
148 | DUMPSTER_MOVE | GRIND | Deep grinding vibrations. | 0 | 0 | 0 | 0 | 0 | 11,025 |
149 | SLIM_DYING | SLIDIE03 | Protozoid Slimer dying (shrill noise). | -256 | 256 | 3 | 0 | 0 | 11,025 |
150 | BOS3_ROAM | B3ROAM01 | Overlord roaming (throaty grumble). | 0 | 0 | 3 | 0 | 0 | 11,025 |
151 | BOS3_RECOG | B3PAIN04 | Overlord spots player (excited nasal roar). | 0 | 0 | 3 | 0 | 0 | 11,025 |
152 | BOS3_ATTACK1 | B3ATK01 | "sound b3atk01.voc[#152] not found. " |
0 | 0 | 3 | 0 | 0 | - |
153 | BOS3_PAIN | B3REC03G | Overlord in pain (guttural noise). | 0 | 0 | 3 | 0 | 0 | 11,025 |
154 | BOS1_ATTACK2 | RPGFIRE | Battlelord fires mortar shell. | 0 | 0 | 3 | 0 | 0 | 5,988 |
155 | COMM_SPIN | COMMSP | Assault Commander spins (high-pitched noise). | 0 | 0 | 3 | 0 | 0 | 11,025 |
156 | BOS1_WALK | THUD | Heavy Boss footsteps. | 0 | 0 | 3 | 0 | 0 | multi |
157 | DRON_ATTACK2 | SNAKATB | Sentry Drone attacking (biting/impact sound). | 0 | 0 | 3 | 0 | 0 | 11,025 |
158 | THUD | THUD | Creatures collapsing. | 0 | 0 | 0 | 0 | 0 | multi |
159 | OCTA_ATTACK2 | OCTAAT2 | Octabrain biting attack (grunt). | 0 | 600 | 3 | 0 | 0 | multi |
160 | WIERDSHOT_FLY | OCTAAT1 | Octabrain psychic attack (supernatural moan). | 0 | 0 | 3 | 0 | 0 | 8,000 |
161 | TURR_PAIN | TURRPN | "sound turrpn.voc[#161] not found. " |
0 | 0 | 3 | 0 | 0 | - |
162 | TURR_DYING | TURRDY | "sound turrdy.voc[#162] not found. " |
0 | 0 | 3 | 0 | 0 | - |
163 | SLIM_ROAM | SLIROA02 | Protozoid Slimer roaming (wet squishy sound). | -256 | 256 | 3 | 0 | 0 | 11,025 |
164 | LADY_SCREAM | FSCRM10 | Woman dying (muffled scream). | -256 | 0 | 254 | 8 | 0 | 8,000 |
165 | DOOR_OPERATE2 | OPENDOOR | Standard swinging door operation. | -256 | 0 | 0 | 0 | 0 | 11,025 |
166 | DOOR_OPERATE3 | EDOOR10 | Standard ceiling door operation (softer hum). | -256 | 0 | 0 | 0 | 0 | 11,025 |
167 | DOOR_OPERATE4 | EDOOR11 | Alternate ceiling door operation (sharper hum). | -256 | 0 | 0 | 0 | 0 | 11,025 |
168 | BORNTOBEWILDSND | 2BWILD | "Born to be wild" music. | 0 | 0 | 254 | 2 | 0 | 11,025 |
169 | SHOTGUN_COCK | SHOTGNCK | Shotgun being cocked. | 96 | 192 | 3 | 0 | 0 | 11,025 |
170 | GENERIC_AMBIENCE1 | GRIND | Deep grinding vibrations (loops). | 0 | 0 | 0 | 1 | 0 | 11,025 |
171 | GENERIC_AMBIENCE2 | ENGHUM | Component humming. | 0 | 0 | 0 | 2 | 0 | multi |
172 | GENERIC_AMBIENCE3 | LAVA06 | Lava cavern ambience. | 0 | 0 | 0 | 2 | 0 | 8,000 |
173 | GENERIC_AMBIENCE4 | BUBBLAMB | Bubbling liquid ambience. | -256 | 0 | 0 | 2 | 0 | multi |
174 | GENERIC_AMBIENCE5 | PHONBUSY | Telephone engaged. | 0 | 0 | 0 | 0 | 0 | 11,025 |
175 | GENERIC_AMBIENCE6 | ROAM22 | Sound of the Abyss. | 0 | 0 | 0 | 2 | 0 | multi |
176 | BOS3_ATTACK2 | B3ATK01 | "sound b3atk01.voc[#176] not found. " |
0 | 0 | 3 | 0 | 0 | - |
177 | GENERIC_AMBIENCE17 | MYSELF3A | Duke: "Hmm... don't have time to play with myself." | 0 | 0 | 255 | 4 | 0 | 8,000 |
178 | GENERIC_AMBIENCE18 | MONOLITH | Sound of the Monolith. | 0 | 0 | 0 | 2 | 0 | 11,025 |
179 | GENERIC_AMBIENCE19 | HYDRO50 | Hydraulic component ambience. | 0 | 0 | 0 | 2 | 0 | 11,025 |
180 | GENERIC_AMBIENCE20 | CON03 | Duke: "Hmm... looks like I have the con." | 0 | 0 | 0 | 4 | 0 | 11,025 |
181 | GENERIC_AMBIENCE21 | !PRISON | Alien: "Hahaha... too late Nukem, we're in control now." | 0 | 0 | 255 | 4 | 0 | multi |
182 | GENERIC_AMBIENCE22 | VPISS2 | "sound vpiss2.voc[#182] not found. " |
0 | 0 | 255 | 4 | 0 | - |
183 | SECRETLEVELSND | SECRET | Alien: "Secret level." | 0 | 0 | 255 | 0 | 0 | 11,025 |
184 | GENERIC_AMBIENCE8 | AMB81B | Chanting ambience. | 0 | 0 | 0 | 2 | 0 | 8,000 |
185 | GENERIC_AMBIENCE9 | ROAM98B | Chanting monks. | 0 | 0 | 0 | 2 | 0 | multi |
186 | GENERIC_AMBIENCE10 | H2ORUSH2 | Rushing water (loops). | 0 | 0 | 0 | 3 | 0 | 8,000 |
187 | GENERIC_AMBIENCE11 | PROJRUN | Film projector (loops). | 0 | 0 | 0 | 3 | 0 | 8,000 |
188 | GENERIC_AMBIENCE12 | DRIP3 | Dripping. | 0 | 0 | 0 | 0 | 0 | 11,025 |
189 | GENERIC_AMBIENCE13 | PAY02 | Duke: "Damn, those alien bastards are gonna pay for shooting up my ride." | 0 | 0 | 255 | 12 | 0 | 8,000 |
190 | GENERIC_AMBIENCE14 | ONLYON03 | Duke: "What, there's only one of you?!" | 0 | 0 | 255 | 4 | 0 | 8,000 |
191 | - | - | "sound [#191] not defined! " |
- | - | - | - | - | - |
192 | GENERIC_AMBIENCE15 | RIDES09 | Duke: "I think I'll climb aboard." | 0 | 0 | 255 | 4 | 0 | 8,000 |
193 | GENERIC_AMBIENCE16 | DOOMED16 | Duke: "Hmm... that's one Doomed space marine." | 0 | 0 | 255 | 4 | 0 | multi |
194 | FIRE_CRACKLE | FIRE09 | Fire crackling. | 0 | 0 | 254 | 2 | 0 | multi |
195 | BONUS_SPEECH1 | LETSRK03 | Duke: "Let's rock." | 0 | 0 | 255 | 4 | 0 | 8,000 |
196 | BONUS_SPEECH2 | READY2A | Duke: "Ready for action." | 0 | 0 | 255 | 4 | 0 | 8,000 |
197 | BONUS_SPEECH3 | RIPEM08 | Duke: "Gonna rip 'em a new one." | 0 | 0 | 255 | 4 | 0 | 8,000 |
198 | PIG_CAPTURE_DUKE | !PIG | Pig Cop: "Gotcha now you bastard, and we're gonna fry your ass." | 0 | 0 | 255 | 8 | 0 | multi |
199 | BONUS_SPEECH4 | ROCKIN02 | Duke: "Rockin'." | 0 | 0 | 255 | 4 | 0 | 8,000 |
200 | DUKE_LAND_HURT | PAIN39 | Duke lands painfully. | 0 | 0 | 255 | 4 | 0 | 8,000 |
201 | DUKE_HIT_STRIPPER1 | DAMNIT04 | Duke: "Damnit." | 0 | 0 | 255 | 12 | 0 | 8,000 |
202 | DUKE_TIP1 | DANCE01 | Duke: "You wanna dance?" | 0 | 0 | 255 | 4 | 0 | 8,000 |
203 | DUKE_KILLED2 | DAMNIT04 | Duke: "Damnit." | 0 | 0 | 255 | 12 | 0 | 8,000 |
204 | PRED_ROAM2 | ROAM58 | Assault Trooper/Captain roaming (growl). | 0 | 0 | 3 | 0 | 0 | multi |
205 | PIG_ROAM2 | ROAM67 | Pig Cop roaming (snorting grunt). | -200 | 400 | 3 | 0 | 0 | multi |
206 | DUKE_GETWEAPON1 | COOL01 | Duke: "Cool." | 0 | 0 | 255 | 4 | 0 | 8,000 |
207 | DUKE_SEARCH2 | WHRSIT05 | Duke: (impatient), "Where is it?" | 0 | 0 | 255 | 4 | 0 | 8,000 |
208 | DUKE_CRACK2 | COMEON02 | Duke: (impatient), "Come on." | 0 | 0 | 255 | 4 | 0 | 8,000 |
209 | DUKE_SEARCH | PAIN87 | Duke searching (grunt). | 0 | 0 | 2 | 4 | 0 | 8,000 |
210 | DUKE_GET | GETITM19 | Item pickup sound. | -64 | 64 | 255 | 0 | 0 | 8,000 |
211 | DUKE_LONGTERM_PAIN | GASPS07 | Duke pained breathing (taking damage from a harmful substance, etc). | -192 | 0 | 255 | 4 | 0 | 8,000 |
212 | MONITOR_ACTIVE | MONITOR | Security viewscreen / combination toggle beep. | 0 | 0 | 0 | 0 | 0 | 8,000 |
213 | NITEVISION_ONOFF | GOGGLE12 | Night vision toggle chirp. | 0 | 0 | 0 | 0 | 0 | multi |
214 | DUKE_HIT_STRIPPER2 | DAMN03 | Duke: "Damn." | 0 | 0 | 255 | 12 | 0 | 8,000 |
215 | DUKE_CRACK_FIRST | KNUCKLE | Duke cracking his knuckles. | 0 | 0 | 3 | 0 | 0 | multi |
216 | DUKE_USEMEDKIT | AHH04 | Duke: (relieved with medkit) "Ahhh..." | 0 | 0 | 255 | 4 | 0 | 8,000 |
217 | DUKE_TAKEPILLS | GULP01 | Duke ingesting steroids (gulping). | 0 | 0 | 255 | 4 | 0 | 8,000 |
218 | DUKE_PISSRELIEF | AHMUCH03 | Duke: "Ahhh... much better." | 0 | 0 | 255 | 4 | 0 | 8,000 |
219 | SELECT_WEAPON | WPNSEL21 | Duke switching weapons. | 128 | 128 | 3 | 0 | 0 | 8,000 |
220 | WATER_GURGLE | H2OGRGL2 | Running water (broken plumbing). | 0 | 0 | 1 | 2 | 9000 | multi |
221 | DUKE_GETWEAPON4 | WANSOM4A | Duke: "Who wants some?" | 0 | 0 | 255 | 4 | 0 | 8,000 |
222 | JIBBED_ACTOR1 | AMESS06 | Duke: "Hehehe... what a mess." | 0 | 0 | 255 | 4 | 0 | multi |
223 | JIBBED_ACTOR2 | BITCHN04 | Duke: "Bitchin'." | 0 | 0 | 255 | 12 | 0 | 8,000 |
224 | JIBBED_ACTOR3 | HOLYCW01 | Duke: "Holy cow!" | 0 | 0 | 255 | 4 | 0 | 8,000 |
225 | JIBBED_ACTOR4 | HOLYSH02 | Duke: "Holy shit!" | 0 | 0 | 255 | 12 | 0 | 8,000 |
226 | JIBBED_ACTOR5 | IMGOOD12 | Duke: "Damn I'm good." | 0 | 0 | 255 | 12 | 0 | 8,000 |
227 | JIBBED_ACTOR6 | PIECE02 | Duke: "Yeah, piece of cake!" | 0 | 0 | 255 | 4 | 0 | 8,000 |
228 | JIBBED_ACTOR7 | GOTHRT01 | Duke: "Ooh, that's gotta hurt." | 0 | 0 | 255 | 4 | 0 | multi |
229 | DUKE_GOTHEALTHATLOW | NEEDED03 | Duke: (relieved with health) "Oooh, I needed that." | 0 | 0 | 255 | 4 | 0 | 8,000 |
230 | BOSSTALKTODUKE | !BOSS | Battlelord: "Who the hell are you?" | 0 | 0 | 255 | 0 | 0 | multi |
231 | WAR_AMBIENCE1 | WARAMB13 | Helicopter flyby ambience. | -512 | 0 | 255 | 16 | 0 | 5,988 |
232 | WAR_AMBIENCE2 | WARAMB21 | Jet flyby ambience. | -512 | 0 | 254 | 16 | 0 | 5,988 |
233 | WAR_AMBIENCE3 | WARAMB23 | Jet sonic boom ambience. | -512 | 0 | 254 | 16 | 0 | 5,988 |
234 | WAR_AMBIENCE4 | WARAMB29 | City scream ambience. | -512 | 0 | 254 | 16 | 0 | 5,988 |
235 | WAR_AMBIENCE5 | FORCE01 | Duke: "Now this is a force to be reckoned with!" | 0 | 0 | 0 | 4 | 0 | 11,025 |
236 | WAR_AMBIENCE6 | QUAKE06 | Duke: "I ain't afraid of no Quake." | 0 | 0 | 0 | 4 | 0 | 11,025 |
237 | WAR_AMBIENCE7 | TERMIN01 | Duke: "Terminated." | 0 | 0 | 0 | 4 | 0 | 11,025 |
238 | WAR_AMBIENCE8 | BORN01 | Duke: "Born to be wiiiild!" | 0 | 0 | 254 | 20 | 0 | 11,025 |
239 | WAR_AMBIENCE9 | NOBODY01 | Duke: "Nobody steals our chicks... and lives." | 0 | 0 | 0 | 4 | 0 | 11,025 |
240 | WAR_AMBIENCE10 | CHEW05 | Duke: "It's time to kick ass and chew bubble gum... and I'm all out of gum." | 0 | 0 | 0 | 12 | 0 | 11,025 |
241 | ALIEN_TALK1 | MUSTDIE | Alien: "Duke Nukem must die!" | 0 | 0 | 255 | 12 | 0 | 11,025 |
242 | ALIEN_TALK2 | DEFEATED | Alien: "Lunar attack force defeated." | 0 | 0 | 255 | 12 | 0 | 11,025 |
243 | EXITMENUSOUND | ITEM15 | Exit menu chirp. | 0 | 0 | 0 | 0 | 0 | 8,000 |
244 | FLY_BY | FLYBY | Intro flying explosion into nuclear symbol. | -256 | 256 | 3 | 0 | 0 | multi |
245 | DUKE_SCREAM | DSCREM04 | Duke falling scream. | 0 | 0 | 0 | 0 | 0 | 8,000 |
246 | SHRINKER_HIT | THUD | Shrink ray hits wall. | 0 | 0 | 3 | 0 | 0 | multi |
247 | RATTY | MICE3 | Rats squeaking as they scatter. | 0 | 0 | 0 | 0 | 0 | 11,025 |
248 | INTO_MENU | BULITHIT | Enter menu sound. | 1024 | 1024 | 0 | 0 | 0 | 5,988 |
249 | BONUSMUSIC | BONUS | End of level bonus screen music (loops). | 0 | 0 | 255 | 1 | 0 | 22,050 |
250 | DUKE_BOOBY | BOOBY04 | Duke: "I should have known those alien maggots booby-trapped the sub." | 0 | 0 | 255 | 4 | 0 | 8,000 |
251 | DUKE_TALKTOBOSSFALL | DIESOB03 | Duke: "Die you son of a bitch." | 0 | 0 | 255 | 12 | 0 | multi |
252 | DUKE_LOOKINTOMIRROR | LOOKIN01 | Duke: "Damn, I'm lookin' good!" | 0 | 0 | 255 | 4 | 0 | 8,000 |
253 | PIG_ROAM3 | PIGRM | Pig Cop roaming (grunt). | -200 | 400 | 3 | 0 | 0 | 8,000 |
254 | KILLME | KILLME | Female: "Kill... me..." | -128 | 0 | 0 | 0 | 0 | 11,025 |
255 | DRON_JETSND | ENGHUM | Sentry Drone engine humming. | 1300 | 1300 | 0 | 0 | 0 | multi |
256 | SPACE_DOOR1 | HYDRO22 | Hydraulic door operation (soft hum, fast). | 0 | 0 | 0 | 0 | 8192 | 11,025 |
257 | SPACE_DOOR2 | HYDRO24 | Hydraulic door operation (soft hum, slow). | 0 | 0 | 0 | 0 | 0 | 11,025 |
258 | SPACE_DOOR3 | HYDRO27 | Hydraulic door operation (soft hiss, slow). | 0 | 0 | 0 | 0 | 8192 | 11,025 |
259 | SPACE_DOOR4 | HYDRO34 | Hydraulic door operation (soft hiss, fast). | 0 | 0 | 0 | 0 | 0 | 11,025 |
260 | SPACE_DOOR5 | HYDRO40 | Hydraulic door operation (sharp hiss). | 0 | 0 | 0 | 0 | 0 | 11,025 |
261 | ALIEN_ELEVATOR1 (defined twice in USER.CON ) |
HYDRO43 | Hydraulic door operation (loud mechanical, slow). | 0 | 0 | 0 | 0 | 0 | 11,025 |
262 | VAULT_DOOR | VAULT04 | Vault door operation (slow rumble). | 0 | 0 | 0 | 0 | 0 | 11,025 |
263 | JIBBED_ACTOR13 | LETGOD01 | Duke: "Let God sort 'em out." | 0 | 0 | 255 | 12 | 0 | 11,025 |
264 | DUKE_GETWEAPON6 | HAIL01 | Duke: "Hail to the king baby." | 0 | 0 | 255 | 4 | 0 | 11,025 |
265 | JIBBED_ACTOR8 | BLOWIT01 | Duke: "Blow it out your ass!" | 0 | 0 | 255 | 12 | 0 | 11,025 |
266 | JIBBED_ACTOR9 | EATSHT01 | Duke: "Eat shit and die." | 0 | 0 | 255 | 12 | 0 | 11,025 |
267 | JIBBED_ACTOR10 | FACE01 | Duke: "Your face, your ass, what's the difference?" | 0 | 0 | 255 | 12 | 0 | 11,025 |
268 | JIBBED_ACTOR11 | INHELL01 | Duke: "See you in Hell!" | 0 | 0 | 255 | 12 | 0 | 11,025 |
269 | JIBBED_ACTOR12 | SUKIT01 | Duke: "Suck it down!" | 0 | 0 | 255 | 4 | 0 | 11,025 |
270 | DUKE_KILLED4 | DSCREM18 | Duke death cry. | 0 | 0 | 255 | 4 | 0 | 8,000 |
271 | DUKE_KILLED5 | PISSES01 | Duke: "This really pisses me off." | 0 | 0 | 255 | 12 | 0 | 11,025 |
272 | ALIEN_SWITCH1 | ASWTCH23 | Alien pawprint switch operation (squishy sound). | 0 | 0 | 0 | 0 | 0 | 11,025 |
273 | DUKE_STEPONFECES | HAPPEN01 | Duke: "Shit happens." | 0 | 0 | 0 | 12 | 0 | 11,025 |
274 | DUKE_LONGTERM_PAIN2 | DSCREM15 | Duke yelling in pain (long). | 0 | 0 | 255 | 4 | 0 | 8,000 |
275 | DUKE_LONGTERM_PAIN3 | DSCREM16 | Duke yelling in pain (medium). | 0 | 0 | 255 | 4 | 0 | 11,025 |
276 | DUKE_LONGTERM_PAIN4 | DSCREM17 | Duke yelling in pain (short). | 0 | 0 | 255 | 4 | 0 | 11,025 |
277 | COMPANB2 | CTRLRM25 | Computer ambience (soft, slow). | 0 | 0 | 0 | 2 | 0 | 11,025 |
278 | KTIT | KTITX | Duke: "This is K.T.I.T. - Kay Tit - playing the breast...uhh...the best tunes in town!" | 0 | 0 | 254 | 2 | 0 | 8,000 |
279 | HELICOP_IDLE | HLIDLE03 | Helicopter idling (loops). | 0 | 0 | 255 | 3 | 0 | 11,025 |
280 | STEPNIT | LIZSHIT3 | Duke stepping in feces (squish). | 0 | 0 | 254 | 12 | 0 | 11,025 |
281 | SPACE_AMBIENCE1 | MONOLITH | Sound of the Monolith. | 0 | 0 | 0 | 16 | 0 | 11,025 |
282 | SPACE_AMBIENCE2 | HYDRO50 | Hydraulic component ambience. | 0 | 0 | 0 | 16 | 0 | 11,025 |
283 | SLIM_HATCH | SLHTCH01 | Protozoid Slimer egg hatching (squishy cracking). | -256 | 256 | 3 | 0 | 0 | 11,025 |
284 | RIPHEADNECK | RIP01 | Duke: "I'll rip your head off and shit down your neck." | 0 | 0 | 254 | 12 | 0 | 11,025 |
285 | FOUNDJONES | JONES04 | Duke: (faking an accent) "We meet again Doctor Jones." | 0 | 0 | 0 | 4 | 0 | 11,025 |
286 | ALIEN_DOOR1 | ADOOR1 | Shrill screeching/tumbling alien door operation. | 0 | 0 | 0 | 0 | 0 | 11,025 |
287 | ALIEN_DOOR2 | ADOOR2 | Cyclic alien door operation. | 0 | 0 | 0 | 0 | 0 | 11,025 |
288 | ENDSEQVOL3SND4 | GRABBAG | Credit screen music (loops). | 0 | 0 | 254 | 1 | 0 | 11,025 |
289 | ENDSEQVOL3SND5 | NAME01 | Duke: "My name's Duke Nukem." | 0 | 0 | 250 | 0 | 0 | 8,000 |
290 | ENDSEQVOL3SND6 | R&R01 | Duke: "After a few days or R&R, I'll be ready for more action." | 0 | 0 | 251 | 0 | 0 | 8,000 |
291 | ENDSEQVOL3SND7 | LANI05 | Female: "Awww come back to bed Duke!" | 0 | 0 | 252 | 0 | 0 | 8,000 |
292 | ENDSEQVOL3SND8 | LANI08 | Female: "I'm ready for some action now!" | 0 | 0 | 253 | 0 | 0 | 8,000 |
293 | ENDSEQVOL3SND9 | LANIDUK2 | Duke Nukem and some slag getting off. | 0 | 0 | 254 | 0 | 0 | 8,000 |
294 | WHIPYOURASS | WHIPYU01 | Duke: "It's down to you and me, you one-eyed freak!" | 0 | 0 | 255 | 4 | 0 | multi |
295 | ENDSEQVOL2SND1 | GUNHIT2 | Duke throws his gun (metal rebounding). | 0 | 0 | 249 | 0 | 0 | 22,050 |
296 | ENDSEQVOL2SND2 | HEADRIP3 | Duke ripping off the Overlord's head (squishy sound). | 0 | 0 | 250 | 0 | 0 | 11,025 |
297 | ENDSEQVOL2SND3 | BUCKLE | Duke unbuckling his belt (clacking). | 0 | 0 | 251 | 0 | 0 | 22,050 |
298 | ENDSEQVOL2SND4 | JETP2 | Duke tosses his jetpack onto the floor (abrupt collision). | 0 | 0 | 252 | 0 | 0 | 11,025 |
299 | ENDSEQVOL2SND5 | ZIPPER2 | Duke unzips (rubbery sound). | 0 | 0 | 253 | 0 | 0 | 11,025 |
300 | ENDSEQVOL2SND6 | NEWS | Duke reading the newspaper (paper rustling). | 0 | 0 | 254 | 0 | 0 | 11,025 |
301 | ENDSEQVOL2SND7 | WHISTLE | Duke whistling his theme. | 0 | 0 | 255 | 0 | 0 | 11,025 |
302 | GENERIC_AMBIENCE23 | 2RIDE06 | Duke: "Damn, that's the second time those alien bastards shot up my ride." | 0 | 0 | 255 | 4 | 0 | 8,000 |
303 | SOMETHINGFROZE | FREEZE | Object being frozen (tinkling). | 0 | 0 | 3 | 0 | 0 | 22,050 |
304 | DUKE_LONGTERM_PAIN5 | PAIN54 | Duke: (in pain) "Augh!" | 0 | 0 | 255 | 4 | 0 | 8,000 |
305 | DUKE_LONGTERM_PAIN6 | PAIN75 | Duke: (in pain) "Agh!" | 0 | 0 | 255 | 4 | 0 | 8,000 |
306 | DUKE_LONGTERM_PAIN7 | PAIN93 | Duke: (in pain) "Oh!" | 0 | 0 | 255 | 4 | 0 | 8,000 |
307 | DUKE_LONGTERM_PAIN8 | PAIN68 | Duke: (in pain, soft) "Ohhh." | 0 | 0 | 255 | 4 | 0 | 8,000 |
308 | WIND_REPEAT | WIND54 | Wind ambience. | 0 | 0 | 0 | 2 | 0 | multi |
309 | MYENEMY_ROAM | - | "sound [#309] not defined! " |
- | - | - | - | - | - |
310 | MYENEMY_HURT | - | "sound [#310] not defined! " |
- | - | - | - | - | - |
311 | MYENEMY_DEAD | - | "sound [#311] not defined! " |
- | - | - | - | - | - |
312 | MYENEMY_SHOOT | - | "sound [#312] not defined! " |
- | - | - | - | - | - |
313 | STORE_MUSIC | MUZAK028 | Grocery store muzak. | 0 | 0 | 254 | 0 | 6144 | multi |
314 | STORE_MUSIC_BROKE | MUZAKDIE | Grocery store muzak dying off. | 0 | 0 | 0 | 0 | 6144 | multi |
315 | ACTOR_GROWING | ENLARGE | Object expanding due to microwave expander. | 1024 | 0 | 2 | 0 | 0 | multi |
316 | NEWBEAST_ROAM | BLROAM2A | Protector Drone roaming (soft hissing). | -128 | 128 | 3 | 0 | 0 | multi |
317 | NEWBEAST_RECOG | BLREC4B | Protector Drone spots player (caterwauling). | 1400 | 0 | 3 | 0 | 0 | multi |
318 | NEWBEAST_ATTACK | BLRIP1A | Protector Drone attacking (swipe). | -150 | 150 | 3 | 0 | 0 | 10,989 |
319 | NEWBEAST_PAIN | BLPAIN1B | Protector Drone in pain (shrill screech). | -256 | 256 | 3 | 0 | 0 | 10,989 |
320 | NEWBEAST_DYING | BLDIE3A | Protector Drone dying (weak screech). | 1200 | 100 | 3 | 0 | 0 | multi |
321 | NEWBEAST_SPIT | BLSPIT1A | Protector Drone screech and fire shrinker. | -128 | 128 | 0 | 0 | 0 | multi |
322 | VOL4_1 | JACUZZI2 | "sound jacuzzi2.voc[#322] not found. " (potential loop). |
0 | 0 | 0 | 1 | 0 | - |
323 | SUPERMARKET (defined twice in USER.CON ) |
AISLE402 | Duke: "Looks like clean-up on aisle 4." | 0 | 0 | 0 | 4 | 0 | multi |
324 | MOUSEANNOY | ANNOY03 | Duke: "Damn that was annoying." | 0 | 0 | 0 | 4 | 0 | 8,000 |
325 | BOOKEM | BOOKEM03 | Duke: "Hmm... book 'em Danno." | 0 | 0 | 0 | 4 | 0 | 8,000 |
326 | SUPERMARKETCRY | CRY01 | Duke: "I'm not cryin' over this." | 0 | 0 | 0 | 4 | 0 | 8,000 |
327 | DESTRUCT | DETRUCT2 | Automated voice message: "This tape will self-destruct in one second." | 0 | 0 | 255 | 0 | 0 | multi |
328 | EATFOOD | EAT08 | Duke: "No way I'm eating this shit." | 0 | 0 | 0 | 12 | 0 | 8,000 |
329 | MAKEMYDAY | MAKEDAY1 | Duke: "Go ahead, make my day." | 0 | 0 | 0 | 4 | 0 | multi |
330 | WITNESSSTAND | SOHELP02 | Duke: "So help me Duke." | 0 | 0 | 0 | 4 | 0 | 8,000 |
331 | VACATIONSPEECH | VACATN01 | Duke: "Somebody's gonna friggin' pay for screwin' up my vacation." | 0 | 0 | 0 | 12 | 0 | multi |
332 | YIPPEE1 | YIPPIE01 | Duke: "Yippee-ki-yay motherf-cker!" (censored with beep) | 0 | 0 | 255 | 12 | 0 | multi |
333 | YOHOO1 | YOHOHO01 | Duke: "Yo ho ho and a bottle of jack." | 0 | 0 | 128 | 4 | 0 | multi |
334 | YOHOO2 | YOHOHO09 | Duke: "Har matey, someone's gonna take a long walk off a short gangplank." | 0 | 0 | 128 | 4 | 0 | multi |
335 | DOLPHINSND | DOLPHIN | Dolphin death screech. | -512 | 512 | 0 | 0 | 0 | 10,989 |
336 | TOUGHGALSND1 | DOM03 | Dominatrix: "You and what army?" | 0 | 0 | 0 | 0 | 0 | 8,000 |
337 | TOUGHGALSND2 | DOM09 | Dominatrix: "Down on your knees and bark like a dog." | 0 | 0 | 0 | 0 | 0 | multi |
338 | TOUGHGALSND3 | DOM11 | Dominatrix: "God, you're pathetic!" | 0 | 0 | 0 | 0 | 0 | 8,000 |
339 | TOUGHGALSND4 | DOM12 | Dominatrix: "You wouldn't shoot a lady would ya?" | 0 | 0 | 0 | 0 | 0 | 8,000 |
340 | TANK_ROAM | TANK3A | Pig Cop Tank roaming (tread noises). | 0 | 0 | 255 | 0 | 6000 | 11,025 |
341 | BOS4_ROAM | BQROAM2A | Alien Queen roaming (displacing water in her wake). | 1024 | 1024 | 255 | 0 | 0 | multi |
342 | BOS4_RECOG | BQREC2A | Alien Queen spots player (throaty screech). | 1024 | 1024 | 255 | 0 | 3084 | multi |
343 | BOS4_ATTACK | BQSHOCK3 | Alien Queen attacking (electric discharge). | 1024 | 1024 | 255 | 0 | 0 | multi |
344 | BOS4_PAIN | BQPAIN2A | Alien Queen in pain (weak throaty screech). | 1024 | 1024 | 255 | 0 | 0 | 11,025 |
345 | BOS4_DYING | BQDIE1A | Alien Queen dying (guttural screech). | 1024 | 1024 | 255 | 0 | 0 | 11,025 |
346 | NEWBEAST_ATTACKMISS | BLRIP1B | Protector Drone attacks and misses (short swipe). | -256 | 256 | 3 | 0 | 0 | 10,989 |
347 | VOL4_2 | TYPING | Typing on a keyboard (loops). | 0 | 0 | 0 | 1 | 0 | multi |
348 | COOKINGDEEPFRIER | DEEPFRY1 | Grease frying. | 0 | 0 | 0 | 0 | 0 | multi |
349 | WHINING_DOG | DOGWHINE | Dog whining. | 0 | 0 | 0 | 0 | 0 | multi |
350 | DEAD_DOG | DOGYELP | Dog yelping. | 0 | 0 | 0 | 0 | 0 | 10,989 |
351 | LIGHTNING_SLAP | TCLAP2A | Lightning strike. | -256 | 256 | 0 | 0 | 0 | multi |
352 | THUNDER | TRUMBLE | Thunder rumbling softly. | -512 | 256 | 0 | 0 | 0 | multi |
353 | HAPPYMOUSESND1 | SWEET03 | Happy mouse robot: "So glad you're here!" | 0 | 0 | 0 | 0 | 0 | 8,000 |
354 | HAPPYMOUSESND2 | SWEET04 | Happy mouse robot: "Come on in!" | 0 | 0 | 0 | 0 | 0 | 8,000 |
355 | HAPPYMOUSESND3 | SWEET05 | Happy mouse robot: "Ohh we're gonna have a wonderful day!" | 0 | 0 | 0 | 0 | 0 | 8,000 |
356 | HAPPYMOUSESND4 | SWEET16 | Happy mouse robot: "Hiii! You wanna take a picture with me?" | 0 | 0 | 0 | 0 | 0 | 8,000 |
357 | ALARM | ALARM1A | Alarm bleeps. | -128 | 128 | 255 | 2 | 0 | multi |
358 | RAIN | RAIN3A | Rainstorm ambience. | -128 | 128 | 0 | 2 | 0 | multi |
359 | DTAG_GREENRUN | GRUN | DukeTag announcer: "Green team running." | -128 | 128 | 255 | 128 | 0 | 8,000 |
360 | DTAG_BROWNRUN | BRUN | DukeTag announcer: "Brown team running." | -128 | 128 | 255 | 128 | 0 | 8,000 |
361 | DTAG_GREENSCORE | GSCORE | DukeTag announcer: "Green team scores." | -128 | 128 | 255 | 128 | 0 | 8,000 |
362 | DTAG_BROWNSCORE | BSCORE | DukeTag announcer: "Brown team scores." | -128 | 128 | 255 | 128 | 0 | multi |
363 | INTRO4_1 | INTRO4H1 | Pregnant woman in agony, aliens heard in background. | 0 | 0 | 255 | 0 | 0 | 22,050 |
364 | INTRO4_2 | TYPING | Typing on a keyboard. | 0 | 0 | 255 | 0 | 0 | multi |
365 | INTRO4_3 | INTROA | General Graves: "Duke we've got a new problem here!" | 0 | 0 | 255 | 0 | 0 | 8,000 |
366 | INTRO4_4 | INTROB | General Graves: "This video was shot by an undercover operative." | 0 | 0 | 255 | 0 | 0 | multi |
367 | INTRO4_5 | CLANG1 | Clang of something breaking. | 0 | 0 | 255 | 0 | 0 | 8,000 |
368 | INTRO4_6 | INTROC | Duke: "Hmm... I'm goin' in." | 0 | 0 | 255 | 0 | 0 | multi |
369 | SCREECH | SKIDCR1 | Screeching tires followed by crashing sounds. | -128 | 128 | 4 | 0 | 0 | multi |
370 | BOSS4_DEADSPEECH | ABORT01 | Duke: "It's time to abort your whole friggin' species." | 0 | 0 | 255 | 4 | 0 | 8,000 |
371 | BOSS4_FIRSTSEE | KICK01-I | Duke: "I'm gonna kick your ass, bitch!" | 0 | 0 | 255 | 12 | 0 | multi |
372 | PARTY_SPEECH | PARTY03 | Duke: "Hmm my kind of party... wish I had time." | 0 | 0 | 255 | 12 | 0 | 8,000 |
373 | POSTAL_SPEECH | POSTAL01 | Duke: "Looks like it's time for me to go postal." | 0 | 0 | 255 | 4 | 0 | 8,000 |
374 | TGSPEECH | VOCAL02 | Female: "Oh spank me, spank me! oh! oh ya!" | 0 | 0 | 254 | 8 | 0 | 8,000 |
375 | DOGROOMSPEECH | MEAT04-N | Duke: "Nobody messes with my meat." | 0 | 0 | 255 | 4 | 0 | 8,000 |
376 | SMACKED | SMACK02 | Duke: "I'm gonna put the smack dab on your ass." | 0 | 0 | 255 | 12 | 0 | multi |
377 | MDEVSPEECH | MDEVL01 | Duke: "I'm gonna get medieval on your asses." | 0 | 0 | 255 | 12 | 0 | multi |
378 | AREA51SPEECH | INDPNC01 | Duke: "Nobody jacks with our independence." | 0 | 0 | 255 | 4 | 0 | 8,000 |
379 | JEEPSOUND | JEEP2A | Vehicle engine idling. | 0 | 0 | 0 | 2 | 0 | 8,000 |
380 | BIGDOORSLAM | CDOOR1B | Large door slamming. | 0 | 0 | 129 | 0 | 0 | 11,025 |
381 | BOS4_LAY | BQEGG1A | Alien Queen giving birth (sharp guttural hiss followed by squeal and thud of newborn Protector Drone). | 1024 | 1024 | 255 | 0 | 0 | multi |
382 | WAVESOUND | WAVE1A | Rolling ocean waves (loops). | 0 | 0 | 129 | 3 | 0 | 11,025 |
383 | ILLBEBACK | BEBACK01 | The Terminator: "I'll be back." | 0 | 0 | 255 | 4 | 0 | 8,000 |
384 | VOL4ENDSND1 | SBR1C | Duke breathing through scuba gear underwater. | 0 | 0 | 255 | 0 | 0 | 8,000 |
385 | VOL4ENDSND2 | SQUISH1A | Duke stuffing a pipebomb up the Alien Queen's private parts (wet squishy noise). | 0 | 0 | 254 | 0 | 0 | 11,025 |
386 | EXPANDERHIT | DEEPFRY1 | Microwave expander frying an enemy. | 0 | 0 | 128 | 0 | 0 | multi |
387 | SNAKESPEECH | ESCAPE01 | Duke: "I guess he didn't escape from L.A." | 0 | 0 | 255 | 4 | 0 | multi |
388 | EXPANDERSHOOT | EXSHOT3B | Microwave expander being fired. | -32 | 80 | 128 | 0 | 0 | 11,025 |
389 | GETBACKTOWORK | SLACKER1 | Duke: "Get back to work you slacker." | 0 | 0 | 255 | 0 | 0 | multi |
390 | JIBBED_ACTOR14 | GETCRAP1 | Duke: "Get that crap outta here." | 0 | 0 | 0 | 12 | 0 | 8,000 |
391 | JIBBED_ACTOR15 | GUYSUK01 | Duke: "You guys suck." | 0 | 0 | 0 | 12 | 0 | 8,000 |
392 | INTRO4_B | INTRO4H2 | Pregnant woman giving birth (alien in background: "Our Queen is born." ...Ouch!) | 0 | 0 | 255 | 0 | 0 | 22,050 |
393 | BIGBANG | BANG1 | An enormous explosion in the distance. | 0 | 0 | 255 | 0 | 0 | 6,000 |
394 | HORNSND | SHORN1 | Ship's foghorn. | 0 | 0 | 255 | 2 | 0 | 11,025 |
395 | BELLSND | SBELL1A | Ship's bell. | 0 | 0 | 255 | 2 | 0 | multi |
396 | GOAWAY | GOAWAY | Butt-head: "Go away. We're like, closed." | 0 | 0 | 4 | 0 | 0 | 5,988 |
397 | JOKE | JOKE | "sound joke.voc[#397] not found. " |
0 | 0 | 128 | 0 | 0 | - |
- | // SLIM_PAIN | SLIMPN | (voided definition, slimpn.voc file does not exist) |
-256 | 256 | 3 | 0 | 0 | - |
- | - | DSCREM38 | Duke: (in some form of trouble, very excitedly) "Aye-yi-yi! | - | - | - | - | - | 11,025 |
- | - | PAIN13 | Duke: (in pain, throaty) "Ohh." | - | - | - | - | - | 8,000 |
- | - | PAIN28 | Duke: (in pain, under heavy breath) "Ow." | - | - | - | - | - | 8,000 |
- | - | PIGWRN | Poor excuse for a Pig Cop voice: "Prepare to die", followed by lame chortling sounds. | - | - | - | - | - | 11,025 |
- | - | PISSIN01 | Duke: "You're pissin' me off." | - | - | - | - | - | 8,000 |
- | - | BLANK | (a silent VOC file) |
- | - | - | - | - | 5,988 |
RemoteRidicule Lists
"RemoteRidicule" is a feature that allows players to taunt each other with sound effects or macro messages during Multiplayer matches. The sound effects are contained within the DUKE.RTS
file that is included with the official Duke Nukem 3D: Atomic Edition CD. The sound filenames were taken directly from the DUKE.RTS
file itself, which is just a bunch of .VOC
files packed together with some metadata stitched on both ends. I have not been able to locate an official expansion for the acronym "RTS", but if I had to wager a guess, I'd say it stands for "Remote Taunting System" (though the last word could be "Sounds" instead). The pre-defined macro messages and their corresponding definition names were taken directly from the released source code.
Sound Effects | ||
---|---|---|
Keypress | Sound Filename (.VOC) | Description |
Alt + F1 |
BCNTRL01 | Duke: "You're an inspiration for birth control." |
Alt + F2 |
DIEFO002 | Duke: "You're gonna die for that." |
Alt + F3 |
HURTS000 | Duke: "It hurts to be you." |
Alt + F4 |
LUCKY02 | Duke: "Lucky Son of a Bitch." |
Alt + F5 |
PAYBK003 | Duke: (chuckle), "Payback time." |
Alt + F6 |
SCUM01 | Duke: "What are you, some bottom-feeding scum-sucking algae-eater?" |
Alt + F7 |
UGLY01 | Duke: "Damn, you're ugly." |
Alt + F8 |
WASTE003 | Duke: (chuckle), "Wasted." |
Alt + F9 |
YOUSUK01 | Duke: "You suck." |
Alt + F10 |
DSCREM04 | Duke falling scream. |
Pre-Defined Macro Messages | ||
---|---|---|
Keypress | Definition Name | Message |
Shift + F1 |
MACRO1 | "An inspiration for birth control." |
Shift + F2 |
MACRO2 | "You're gonna die for that!" |
Shift + F3 |
MACRO3 | "It hurts to be you." |
Shift + F4 |
MACRO4 | "Lucky Son of a Bitch." |
Shift + F5 |
MACRO5 | "Hmmm....Payback time." |
Shift + F6 |
MACRO6 | "You bottom dwelling scum sucker." |
Shift + F7 |
MACRO7 | "Damn, you're ugly." |
Shift + F8 |
MACRO8 | "Ha ha ha...Wasted!" |
Shift + F9 |
MACRO9 | "You suck!" |
Shift + F10 |
MACRO10 | "AARRRGHHHHH!!!" |
Music List
This list is taken from the SONGS.TXT
file that is included with the official Duke Nukem 3D: Atomic Edition CD. I have made some slight modifications, such as rearranging the Episode 4 list so it accurately represents the order in which the songs appear in the game, and adding the map filenames and level titles for clarity.
THE MUSIC OF DUKE NUKEM 3D -------------------------- The songs listed here are in the order in which they appear in the game. Songs with an (RP) after the title were written by Robert C. Prince III. Songs with an (LJ) after the title were written by Lee Jackson. All MIDI files in the game use the Apogee/3D Realms EMIDI format, designed by Jim Dose' and Lee Jackson. TITLE SONG ---------- GRABBAG.MID - Grabbag (Theme from Duke Nukem 3D) (LJ) EPISODE ONE ----------- E1L1.MAP: "Hollywood Holocaust" - STALKER.MID - Stalker (LJ) E1L2.MAP: "Red Light District" - DETHTOLL.MID - Taking the Death Toll (RP) E1L3.MAP: "Death Row" - STREETS.MID - The City Streets (RP) E1L4.MAP: "Toxic Dump" - WATRWLD1.MID - Water World (RP) E1L5.MAP: "The Abyss" - SNAKE1.MID - Sneaky Snake (RP) E1L6.MAP: "Launch Facility" - THECALL.MID - The Call of Death (RP) E1L7.MAP: "Faces of Death (DM)" - AHGEEZ.MID - Ah, Geez! (LJ) EPISODE TWO ----------- E2L1.MAP "Spaceport" - FUTURMIL.MID - Future Military Conquests (LJ) E2L2.MAP "Incubator" - STORM.MID - Space Storm (RP) E2L3.MAP "Warp Factor" - GUTWRNCH.MID - Gut Wrencher (RP) E2L4.MAP "Fusion Station" - ROBOCREP.MID - RoboCreeping (LJ) E2L5.MAP "Occupied Territory" - STALAG.MID - Stalag 3-D (LJ) E2L6.MAP "Tiberius Station" - PIZZED.MID - Pissed! (RP) E2L7.MAP "Lunar Reactor" - ALIENZ.MID - Aliens, Say Your Prayers! (RP) E2L8.MAP "Dark Side" - XPLASMA.MID - Plasma (LJ) E2L9.MAP "Overlord" - ALFREDH.MID - Alfred H. (My Family's Plot) (LJ) E2L10.MAP "Spin Cycle" - GLOOMY.MID - Gloomy (LJ) E2L11.MAP "Lunatic Fringe" - INTENTS.MID - In Tents (LJ) EPISODE THREE ------------- E3L1.MAP "Raw Meat" - INHIDING.MID - In Hiding (RP) E3L2.MAP "Bank Roll" - FATCMDR.MID - Going After the Fat Commander (RP) E3L3.MAP "Flood Zone" - NAMES.MID - Taking Names (RP) E3L4.MAP "L.A. Rumble" - SUBWAY.MID - Subway (RP) E3L5.MAP "Movie Set" - INVADER.MID - Invader (RP) E3L6.MAP "Rabid Transit" - GOTHAM.MID - Gotham (LJ) E3L7.MAP "Fahrenheit" - 233C.MID - 233.778 Celsius (LJ) E3L8.MAP "Hotel Hell" - LORDOFLA.MID - Lord of L.A. (RP) E3L9.MAP "Stadium" - URBAN.MID - Urban Jungle (LJ) E3L10.MAP "Tier Drops" - SPOOK.MID - Spook (RP) E3L11.MAP "Freeway" - WHOMP.MID - Whomp (LJ) Music list for Plutonium Pak/Atomic Duke ---------------------------------------- EPISODE FOUR ------------- BRIEFING.MID - Briefing Room (Opening Cinematic) E4L1.MAP "It's Impossible" - MISSIMP.MID - Missing? Impossible! E4L2.MAP "Duke-Burger" - PREPD.MID - Preparation D E4L3.MAP "Shop-N-Bag" - BAKEDGDS.MID - Baked Goods E4L4.MAP "Babe Land" - CF.MID - Calypso Facto E4L5.MAP "Pigsty" - LEMCHILL.MID - Lemon Chilllllllllllllllll E4L6.MAP "Going Postal" - POB.MID - Pissed Office Box E4L7.MAP "XXX-Stacy" - WAREHAUS.MID - Warehaus E4L8.MAP "Critical Mass" - LAYERS.MID - Layers of Dust E4L9.MAP "Derelict" - FLOGHORN.MID - Floghorn E4L10.MAP "The Queen" - DEPART.MID - Departure E4L11.MAP "Area 51" - RESTRICT.MID - Restricted Area All songs for the Plutonium Pak/Atomic Duke are by Lee Jackson. OTHER (DIGITIZED) MUSIC ----------------------- BONUS.VOC - Huh Huh...You Said Bonus (LJ) BARMUSIC.VOC - Mortail Wombat (LJ) 2BWILD.VOC - ...Or Not to be Wild (LJ) WHISTLE.VOC - excerpt from Grabbag (LJ) GRABBAG.VOC - Grabbag (reprise) (LJ) MUZAK028.VOC - Grabbag (Muzak Version) (LJ) MUZAKDIE.VOC - Grabbag (Muzak Death) (LJ)