Variables |
Command |
Effect |
cl_angleinterpolation |
enable/disable angle interpolation |
cl_autoaim |
enable/disable weapon autoaim |
cl_automsg |
enable/disable automatically sending messages to all players |
cl_autovote |
enable/disable automatic voting |
cl_democams |
enable/disable demo playback cameras |
cl_idplayers |
enable/disable name display when aiming at opponents |
cl_obituaries |
enable/disable Multiplayer death messages |
cl_showcoords |
show your position in the game world |
cl_viewbob |
enable/disable player head bobbing |
cl_weaponsway |
enable/disable player weapon swaying |
cl_weaponswitch |
enable/disable auto weapon switching |
crosshair |
enable/disable crosshair |
hud_althud |
enable/disable alternate mini-hud |
hud_flashing |
enable/disable althud flashing |
hud_glowingquotes |
enable/disable "glowing" quote text |
hud_messagetime |
length of time to display Multiplayer chat messages |
hud_numberpal |
pal for alt hud numbers |
hud_numbertile |
first tile in alt hud number set |
hud_shadows |
enable/disable althud shadows |
hud_showmapname |
enable/disable map name display on load |
hud_stats |
enable/disable level statistics display |
hud_textscale |
sets Multiplayer chat message size |
in_mousebias |
emulates the original mouse code's weighting of input
towards whichever axis is moving the most at any given time |
in_mousedeadzone |
amount of mouse movement to filter out |
in_mousesmoothing |
enable/disable mouse input smoothing |
osdhightile |
enable/disable hires art replacements for console text |
r_anamorphic |
enable/disable widescreen mode |
r_drawweapon |
enable/disable weapon drawing |
r_precache |
enable/disable the pre-level caching routine |
r_projectionhack |
enable/disable projection hack |
r_shadows |
enable/disable sprite and model shadows |
r_showfps |
show the frame rate counter |
snd_ambience |
toggles ambient sounds |
snd_duketalk |
toggles Duke's speech |
snd_fxvolume |
volume of sound effects |
snd_mixrate |
sound mixing rate |
snd_musvolume |
volume of midi music |
snd_numbits |
sound bits |
snd_numchannels |
the number of sound channels |
snd_numvoices |
the number of concurrent sounds |
snd_reversestereo |
reverses the stereo channels |
astub.c |
Command |
Effect |
addpath <path> |
adds path to game filesystem |
corruptcheck now |
prints out a list of all map corruptions, along with numbers used to refer to them and a short description |
corruptcheck tryfix [num] |
attempts to repair the corruption [num] if given, or all of them otherwise |
echo [text] |
echoes text to the console |
editorgridextent |
sets the size of the 2D mode editing grid |
fileinfo <file> |
gets a file's information |
gamma <value> |
changes brightness |
initgroupfile <path> |
adds a grp file into the game filesystem |
noclip |
toggles clipping mode |
pk_quickmapcycling |
allows cycling of maps with (Shift+)Ctrl+X |
pk_turnaccel |
sets turning acceleration |
pk_turndecel |
sets turning deceleration |
pk_uedaccel |
sets UnrealEd movement speed factor (0-5, exponentially) |
quit |
exits the game immediately |
testplay_addparam <string> |
sets additional parameters for test playing |
sensitivity <value> |
changes the mouse sensitivity |
showheightindicators <value> |
toggles height indicators in 2D mode |
osd.c |
Command |
Effect |
alias |
creates an alias for calling multiple commands |
clear |
clears the console text buffer |
exec <scriptfile> |
executes a script |
help |
displays help for the specified cvar or command |
history |
displays the console command history |
listsymbols |
lists all the recognized symbols |
logcutoff |
sets the maximal line count of the log file |
osdeditpal |
sets the palette of the OSD input text |
osdeditshade |
sets the shade of the OSD input text |
osdpromptpal |
sets the palette of the OSD prompt |
osdpromptshade |
sets the shade of the OSD prompt |
osdrows |
sets the number of visible lines of the OSD |
osdtextmode |
set OSD text mode (0: graphical, 1: fast) |
osdtextpal |
sets the palette of the OSD text |
osdtextshade |
sets the shade of the OSD text |
unalias |
removes an alias created with "alias" |
osdcmds.c |
Command |
Effect |
addlogvar <gamevar> |
prints the value of a gamevar |
addpath <path> |
adds path to game filesystem |
bind |
executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys |
changelevel <level> |
warps to the given level |
changelevel <volume> <level> |
warps to the given episode and level |
cmenu <#> |
jumps to menu |
crosshaircolor |
changes crosshair color |
crosshairscale |
changes the crosshair scale |
echo [text] |
echoes text to the console |
exit |
exits the game immediately |
fileinfo <file> |
gets a file's information |
give <item> |
gives requested item (all, health, weapons, ammo, armor, keys or inventory) |
god |
toggles god mode |
hud_scale |
changes the hud scale |
hud_weaponscale |
changes the weapon scale |
in_joystick |
enables input from the joystick if it is present |
in_mouse |
enables input from the mouse if it is present |
initgroupfile <path> |
adds a grp file into the game filesystem |
map <mapfile> |
loads the given user map |
name |
change your Multiplayer nickname |
noclip |
toggles clipping mode |
quickload |
performs a quick load |
quicksave |
performs a quick save |
quit |
exits the game immediately |
r_ambientlight |
sets the global map light level |
r_maxfps |
sets a framerate cap |
rate |
sets the Multiplayer packet send rate, in packets/sec |
restartsound |
reinitializes the sound system |
restartvid |
reinitializes the video mode |
screenshot |
takes a screenshot |
sensitivity <value> |
changes the mouse sensitivity |
setactorvar <actor#> <gamevar> <value> |
sets the value of <actor#>'s <gamevar> to <value> |
setvar <gamevar> <value> |
sets the value of a gamevar |
setvarvar <gamevar1> <gamevar2> |
sets the value of <gamevar1> to <gamevar2> |
spawn <picnum> [palnum] [cstat] [ang] [x y z] |
spawns a sprite with the given properties |
unbind <key> |
unbinds a key |
unbindall |
unbinds all keys |
vid_brightness <gamma> |
adjusts gamma ramp |
vid_contrast <gamma> |
adjusts gamma ramp |
vid_gamma <gamma> |
adjusts gamma ramp |
vidmode <xdim> <ydim> <bpp> <fullscreen> |
immediately change the video mode |
polymost.c |
Command |
Effect |
r_animsmoothing |
enable/disable model animation smoothing |
r_curpeel |
allows to display one depth layer at a time (for development purposes) |
r_depthpeeling |
enable/disable order-independent transparency |
r_detailmapping |
enable/disable detail mapping |
r_downsize |
controls downsizing factor for hires textures |
r_fullbrights |
enable/disable fullbright textures |
r_glowmapping |
enable/disable glow mapping |
r_hightile |
enable/disable hightile texture rendering in >8-bit mode |
r_modelocclusionchecking |
enable/disable hack to cull "obstructed" models |
r_models |
enable/disable model rendering in >8-bit mode |
r_multisample |
sets the number of samples used for antialiasing (0 = OFF) |
r_nvmultisamplehint |
enable/disable Nvidia multisampling hinting |
r_parallaxskyclamping |
enable/disable parallaxed floor/ceiling sky texture clamping |
r_parallaxskypanning |
enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky |
r_peelscount |
sets the number of depth layers for depth peeling |
r_polygonmode |
debugging feature |
r_redbluemode |
enable/disable experimental OpenGL red-blue glasses mode |
r_shadescale |
multiplier for lighting |
r_swapinterval |
sets the GL swap interval (VSync) |
r_texcache |
enable/disable OpenGL compressed texture cache |
r_texcachecompression |
enable/disable compression of files in the OpenGL compressed texture cache |
r_texcompr |
enable/disable OpenGL texture compression |
r_textureanisotropy |
changes the OpenGL texture anisotropy setting |
r_texturemaxsize |
changes the maximum OpenGL texture size limit |
r_texturemiplevel |
changes the highest OpenGL mipmap level used |
r_texturemode |
changes the texture filtering settings |
r_vbocount |
sets the number of Vertex Buffer Objects to use when drawing models |
r_vbos |
enable/disable using Vertex Buffer Objects when drawing models |
r_vertexarrays |
enable/disable using vertex arrays when drawing models |
polymer.c |
Command |
Effect |
r_pr_lighting |
enable/disable dynamic lights |
r_pr_normalmapping |
enable/disable virtual displacement mapping |
r_pr_specularmapping |
enable/disable specular mapping |
r_pr_shadows |
enable/disable dynamic shadows |
r_pr_shadowcount |
maximal amount of shadow emitting lights on screen |
r_pr_shadowdetail |
sets the shadow map resolution |
r_pr_maxlightpasses |
the maximal amount of lights a single object can by affected by |
r_pr_maxlightpriority |
lowering this value removes less meaningful lights from the scene |
r_pr_fov |
sets the field of vision in build angle |
r_pr_billboardingmode |
face sprite display method (0: classic mode, 1: polymost mode) |
r_pr_verbosity |
verbosity level of the polymer renderer |
r_pr_wireframe |
toggles wireframe mode |
r_pr_vbos |
contols Vertex Buffer Object usage (0: no VBOs, 1: VBOs for map data, 2: VBOs for model data) |
r_pr_gpusmoothing |
toggles model animation interpolation |
r_pr_overrideparallax |
overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens |
r_pr_parallaxscale |
overriden parallax mapping offset scale |
r_pr_parallaxbias |
overriden parallax mapping offset bias |
r_pr_overridespecular |
overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens |
r_pr_specularpower |
overriden specular material power |
r_pr_specularfactor |
overriden specular material factor |
r_pr_overridemodelscale |
used for fine tuning model scales |