Activation sounds play when either a switch or an object is operated.
Switch-Activated Sounds
Place a Switch somewhere in the map, and tag it [ActivationSound,Channel]
. Every time the Switch is pressed, the ActivationSound
will play. If you don't want the Switch to activate any effects, give the Channel
a unique value. If the Channel
is not given a value, the Switch will not function at all.
MUSICANDSFX
-Activated Sounds
Place an M[StopSound,StartSound]
within a functioning sector (this works with most effects). When the sector's function is activated, the sounds will play. StopSound
and StartSound
are the most common values, but not entirely consistent.