These lights will sometimes flicker randomly after being damaged. Check the "References - FAQ" section for details on the technicalities of lighting effects.
Flickering Ceiling Lights when Shot
Create the sector which will flicker randomly in brightness. Choose a breakable light texture for the ceiling. The shade of the sector will show when the light is off. Tag the ceiling [Channel,0]
. Place an S[Channel,3]
in the sector. The shade of the S
determines the appearance of the sector when the light is on.
Flickering Wall Lights when Shot
Create a room which will flicker randomly in brightness, and attach a small sector to be the breakable wall light.
Lower the light sector's ceiling down to the floor and texture the wall with a breakable light. Tag the wall [0,Channel]
. The shade of the sector will show when the light is off. Place an S[Channel,3]
in the sector. The shade of the S
determines the appearance of the sector when the light is on.
Notes:
- Flickering Lights swap the effect of palettes. The palette of the sector will show when the light is on, and the palette of the
S
determines the appearance of the sectors when the light is off. - For this particular effect, the wall palettes will be permanent.
- It is possible to combine this effect with the Switch-Activated Light effect and it will function as usual until the lights are damaged.